



Certain mechanics would have to be implemented so you don't just wipe the trial. As an example, you'd easily win just beelining the healers, or cleaving the group, so if a tank uses an agro combo or ability, you won't be able to attack anyone other than the tank.
I think it would be fun if they could do something like this though!


Well, all you need to do is kill the healer and the game ends there.


It was mostly a joke thread, but if the suggestion is taken seriously, that's circumvented by not giving the player full control. Aggro would still be in place and would affect which targets are selectable. (except for special attacks that allow picking any random player), and by making it so that for attacks that are too powerful, the healer cannot be chosen at all. Cooldowns and other timers would also exist to keep power in check.
I spend so much time doing hunts that I've started feel a little sorry for the monsters in question. Getting to be a hunt mark would be the best thing ever to me.
And yeah, to keep it fair, they'd have make at least your auto-attacks and unavoidable sources of non-random single target damage obey aggro rules so you can't just gib the healers. Running over to them to do an avoidable AoE would be fine, though, since a ton of hunts already do that.



This would be an awesome PvP mode.
It vaguely reminds me of the PvP mode in L4D2 where you could play as the zombies going after the survivors and the teams would take turns. Whoever got the farthest won (because it was hard to get to the end with human controlled zombies).


And of course in addition to Primal vs players, gotta have Primal vs Primal(s).
What if it was "partial Control"
Like for instance, you couldn't control the targeting, but you could control some of the abilities. So it's a question of throwing a monkey wrench into the works at just the right moment.
side note: way back in EQ1 I was on the Fironia Vie RP server. And while in Mistmoore Castle grinding I see the boss get pulled out of the room and proceed to wipe the floor with everyone in the zone. So there I am, laying dead on the ground wondering how he came all the way out to the courtyard area when I see the boss mob yell "DING!". Turns out it was a GM who took manual control of the boss and knocked out everyone in the zone. He then global rezzed everyone.
Seriously, I loved those GMs.
I play FFXIV because I enjoy it.
Sometimes I have to remind myself of that simple fact.


There are many ways to get over the boss being too strong (or too weak if it's on purpose) if it's a human, whether it's by using:
- Partial control
Picking a set of skills, but the AI still decides when/who to do it on
- Appropriate cooldown/timers
What, you mean I can't just do 3 titan jumps in a row?
- Keeping Aggro targeting rules
Because otherwise tank's job becomes almost useless
- The system keeps track of damage
And if you're doing nothing, it goes back to AI, mocks you, and puts you in observer mode, noob
- Making all regular players look the same with no way to see their skills
Gotta work hard to find them healers
SE can figure it out, as long as I get to be a powerful gigantic primal! Muahahahahaha!
Now that I've played Rival Wings for a bit...I am actually even more intrigued by the suggestion.
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