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  1. #11
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tracewood View Post
    Handy guide.

    So asking as a WAR beginner, when I get to the point of trash pulling in dungeons do I pull in Defiance and stay there? Or switch to Deliverance and do some AoEs then pop back into tank stance?

    Same with bosses, full time tank stance or do most WARs just stay in Deliverance and pray the healer is good? I've seen so many tanks do this in 70 dungeons.
    A big thing I see lots of wars forgetting is that Defiance offers no additional mitigation. With proper cooldown usage (and good gear), you can go into deliverance on trash pulls and Decimate your heart out with berserk and inner release, with good results. But as with everything, use your own judgement.

    For dungeon bosses I exclusively tank them in deliverance after pulling in defiance with tomahawk->equilibrium. If your gear isn't good you might need to use a butcher's block in defiance, but prioritize putting up storm's eye.
    (0)

  2. #12
    Player
    Aeducan's Avatar
    Join Date
    Jun 2017
    Posts
    71
    Character
    Kaho Saionji
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    ALSO: MAKE SURE THAT YOU ALWAYS THANK YOUR HEALERS AND GIVE THEM YOUR COMMENDATION UNLESS THEY WERE DOWNRIGHT AWFUL. WITHOUT THEM, YOU ARE LITTLE MORE THAN A FLIMSY PIECE OF METALLIC MEAT.
    Haha... thank you for this; just so you know, we healers also encourage similar habit of thanking our tanks and giving them our comms as long as they use their CDs properly.

    On topic though, I have two questions regarding tanking. I only have DRK and not a very good one at that, so I apologize if these are stupid questions. For mitigations, I've been told that they do stack but not cumulative (i.e. shadow wall + rampart stacks, but the mitigation is not 50%) and thus it's better to rotate them instead of using 'em at the same time. Is this true? If so, what do you mean by "[regarding shadow wall] This ability should be used in concert with something else, as it is somewhat lacklustre on its own"?

    Also from the explanation on determination, you make it sound like it only affects self-healing/healing BY the tank and not healing ON the tank. Am I getting this right? So determination doesn't affect healing on tank like convalescence do?

    Thanks for the guide btw, it's helpful all-around
    (2)

  3. #13
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    For example 2 CDs, each 10% mitigation.
    1. Both seperated:
    100-10%=90
    100-10%=90
    So you mitigate two times 10%.

    2. Both stacked:
    100-10%-10%=81
    100-10%=90-10%=81
    So you mitigate one time 19%.

    Over the duration of the CDs it is mostly superior to chain CDs instead of stacking.
    This counts mostly for teashpulls. On bosses and Savage it can be or is usually likly to stack CDs in order to survive tank busters.
    (2)

  4. #14
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Failed to expand on the AoE enmity skills. Definitely among the most common mistakes is only using them once and/or failing to use them in range.
    (2)

  5. #15
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Hasrat View Post
    Failed to expand on the AoE enmity skills. Definitely among the most common mistakes is only using them once and/or failing to use them in range.
    That's a very good point! I'll compose a section about that and add it to the "How to Control Your Enemies" post. Thanks!

    Quote Originally Posted by Legion88 View Post
    Over the duration of the CDs it is mostly superior to chain CDs instead of stacking.
    This whole post is a really good explanation and one that I should include in the part about stacking cooldowns.

    The ones that are flat percentages (Shadow Wall, Rampart, etc.) aren't as good to stack with one another, but for ones that affect the combat table, they can actually complement one another very nicely (Awareness + Bulwark, for example).

    Quote Originally Posted by Aeducan View Post
    Also from the explanation on determination, you make it sound like it only affects self-healing/healing BY the tank and not healing ON the tank. Am I getting this right? So determination doesn't affect healing on tank like convalescence do?

    Thanks for the guide btw, it's helpful all-around
    That is correct, at least with how the tooltip is phrased (the italic part after each stat is actually the tooltip from the game). Determination basically makes your own abilities stronger, while Tenacity makes heals on you restore more HP.
    (0)
    Last edited by Jpec07; 11-21-2017 at 07:26 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  6. #16
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    One thing you should probably add to the enmity section: an explanation and a picture of both the party aggro list, and the enemy aggro list. Explain how you can monitor your aggro and your party's aggro through the party list, and how you can use the enemy aggro list to monitor your aggro status on all the current enemies. I've been seeing an up-tic recently in level 70 tanks who had no clue that the party aggro list existed, which would make me understand how some tanks worry about their aggro more than they should.
    (5)

  7. #17
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Right now tenacity is a useless stat if your not going into progression
    (0)

  8. #18
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,582
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Thanks for putting in the effort to make this guide.

    (2)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  9. #19
    Player
    Gretchen's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    31
    Character
    August Invicta
    World
    Siren
    Main Class
    Red Mage Lv 90
    After having been gone since May, this was a very helpful refresher guide. Very well put-together. Thank you for your effort!
    (1)
    Last edited by Gretchen; 11-22-2017 at 05:35 AM.

  10. #20
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    There's one thing you should add to Holmgang, and that's that it's also a Draw-In skill/bind skill. So if you use it, make sure it's not before some mechanic that'll require you to move. There's nothing more unpleasant than being held smack-dab in a telegraph due to holmgang, and it wearing off 0.5 seconds before the attack hits, resulting in death.

    And while it's probably a waste of a cooldown to do so, it's a lot of fun to sneak up on an enemy that isn't bind immune and holmgang them. A good six seconds of them standing there being unable to turn around and attack you.
    (1)

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