I agree that a full alliance premade isn't terribly fair. But let me make a few corrections:
  • First, premades aren't unstoppable. The only difference between a premade and non-premade is coordination, and I can say I've defeated/outsmarted premades with groups of randoms before. Takes some effort, but it IS possible.
  • Connections have little to do with it. Sure, a good connection is what we all want, but it's hardly a requirement to make a team of friends to play with consistently.
  • Freelancer is forced on any premade teams, so as to avoid a situation where players all transfer to one GC then queue as premades. I know there's been a movement to stop queueing Freelancer lately to reduce the chances of ending up on teams with bots, and it needs to be said that that does little more than return us to long queues because of GC imbalances. The skill of the players on your team matter far more than what color you're playing for.
  • Speaking of, Rival Wings will not follow Frontlines' team setup, and instead aim for a conventional 2 team format. Ravens vs Falcons. Red vs Blue. No choice in which team you end up on. I would say that's a bit more fair, or at least less exploitable.