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  1. #19
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Silly posters, anything that can be beaten by more than the top 1% players is easy, casual stuff.

    EDIT:

    Ah, one thing I'd like to point out: Time it takes for the first kill is a completely subjective (and, imo, plainly wrong) way to determine how "hard" a fight is. Ifrit took longer not because he's inherently harder than moogle, but because most players have lag problems that prevent them from evading his moves, so it took some time to get a good workaround to that. Moogle isn't really affected much by that obvious limitation, so the whole "adapt to the lag" step was completely taken out of the equation, therefore the battle took less time to be beaten.

    Also, the whole "hurr, durr, this content has been beaten 6 hours after release, easy mode casual crap" mentality is equally bs. So, if one or two linkshells are able to defeat a fight after throwing their best players non stop right after the patch for hours and finally beating it after 20-30 tries, does that mean the content is "easy"? Come on, throw me a bone here. By that logic, they just need to increase cooldown to 1day and suddenly it takes one month for Garuda to be defeated. That's a hard battle!

    I'm not claiming the Ifrit or Moogle batles are highly challenging; they truly aren't. But, they're also far from easy, and you can see that the average group still has problems beating them after several tries and still wipe every once in a while even when they have plenty of wins. I'd say the difficulty is in a good middle point where it's neither bone crushingly challenging, nor monkey-easy.

    Does that mean I personally don't want more challenging fights? Wrong. I do hope a few of the future content is much harder than these fights. But I also hope SE keeps making fights similar to Ifrit / Moogle battles, in the sense the average player in the average linkshell can hope to defeat them after trying just a few times without a guide.

    In my opnion, they need to strike a balance between extremely challenging fights, moderately hard fights and even a few entry-level endgame content to introduce players to high level mechanics so they can better prepare for the harder battles. Currently, I'd say we only have the "mid-level" tier battles.
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    Last edited by AdvancedWind; 01-13-2012 at 01:17 AM.

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