I think it would help to make a big numer content similar as Dynamis in FFXI. We have often the problem that we have 15 or 17 ppl Moogle/Ifrit so not everyone can enter and/or we can't make a good balanced pt since we have some newer ppl there as well.
And a funktion to make an alliance (so 2 or 3 pts can share treasure stuff) would be awesome as well thinking of Stronghold Bosses.
Even If creating a mass event is too much trouble atm please give us the option to ally up 2-3 pts.
Yes, it might have been killed 5-6 hours after the patch by good players, but I still didn't kill Good King Moogle Mog XII, so content which is not challenging for others may be challenging for other people.
And of course it's not challenging if you keep on killing that ball of fur with the same classes using the same tactic. It's not even fun.
Seriously, for the people who keep saying "Wait till 2.0 to complain"
seriously?
are you serious?
the content being added now, is reflective of what the team is going to make later.
Telling them what does and does not fly now are what we are SUPPOSED to do in the forums.
It WOULD be nice if 2.0 launched WITHOUT problems, not WITH problems.
CLAIRE PENDRAGON
Yes, it might have been killed 5-6 hours after the patch by good players, but I still didn't kill Good King Moogle Mog XII, so content which is not challenging for others may be challenging for other people.
And of course it's not challenging if you keep on killing that ball of fur with the same classes using the same tactic. It's not even fun.
Hmm let me see and i maybe incorrect , but Ifrit was challenge because of the lag killing people?(true Store)
and the moogle fight.... I done this fight 3 times , the last time the fight was beat.... so the tactic my ls told me to do was DPS burst... pay attention to the killing list ...
still waiting for the challenge of that fight..
Silly posters, anything that can be beaten by more than the top 1% players is easy, casual stuff.
EDIT:
Ah, one thing I'd like to point out: Time it takes for the first kill is a completely subjective (and, imo, plainly wrong) way to determine how "hard" a fight is. Ifrit took longer not because he's inherently harder than moogle, but because most players have lag problems that prevent them from evading his moves, so it took some time to get a good workaround to that. Moogle isn't really affected much by that obvious limitation, so the whole "adapt to the lag" step was completely taken out of the equation, therefore the battle took less time to be beaten.
Also, the whole "hurr, durr, this content has been beaten 6 hours after release, easy mode casual crap" mentality is equally bs. So, if one or two linkshells are able to defeat a fight after throwing their best players non stop right after the patch for hours and finally beating it after 20-30 tries, does that mean the content is "easy"? Come on, throw me a bone here. By that logic, they just need to increase cooldown to 1day and suddenly it takes one month for Garuda to be defeated. That's a hard battle!
I'm not claiming the Ifrit or Moogle batles are highly challenging; they truly aren't. But, they're also far from easy, and you can see that the average group still has problems beating them after several tries and still wipe every once in a while even when they have plenty of wins. I'd say the difficulty is in a good middle point where it's neither bone crushingly challenging, nor monkey-easy.
Does that mean I personally don't want more challenging fights? Wrong. I do hope a few of the future content is much harder than these fights. But I also hope SE keeps making fights similar to Ifrit / Moogle battles, in the sense the average player in the average linkshell can hope to defeat them after trying just a few times without a guide.
In my opnion, they need to strike a balance between extremely challenging fights, moderately hard fights and even a few entry-level endgame content to introduce players to high level mechanics so they can better prepare for the harder battles. Currently, I'd say we only have the "mid-level" tier battles.
Last edited by AdvancedWind; 01-13-2012 at 01:17 AM.
If they willing to have this option, they have at least reduce number of people ... which will break up the Full Group buff system ..
I would prefers same as dynamis .. each alliance was alone ... but still participate in same fight.
That is exactly what some people here means by hard battle in FFXI.Also, the whole "hurr, durr, this content has been beaten 6 hours after release, easy mode casual crap" mentality is equally bs. So, if one or two linkshells are able to defeat a fight after throwing their best players non stop right after the patch for hours and finally beating it after 20-30 tries, does that mean the content is "easy"? Come on, throw me a bone here. By that logic, they just need to increase cooldown to 1day and suddenly it takes one month for Garuda to be defeated. That's a hard battle!
But then where will I put all this unwarented sense of entitlement and unjustified need for instant gratification?
Don't.Hmm let me see and i maybe incorrect , but Ifrit was challenge because of the lag killing people?(true Store)
and the moogle fight.... I done this fight 3 times , the last time the fight was beat.... so the tactic my ls told me to do was DPS burst... pay attention to the killing list ...
still waiting for the challenge of that fight..
Put.
Words in my mouth.
But if I have to say it: Ifrit is not hard because of lag between his abilities, since you can get pretty much used to it. The whole thing about Ifrit is to watch out when he's going to do his actions, therefore the Animation Lag. Once you understand that, it's a cakewalk even without armor.
But that's not the point of my post before. If you go killing, let's say, Ifrit, with the same lame setup (5 THM, 2 CON, 1 Tank) it'll grow up boring, and then you guys will come here and complain because it's easy as f*ck. Try other setups, have fun damnit! If the whole fight was to get the weapons then you're doin' it wrong! And that's not only for Ifrit, but for Good King Douchebag and the others that will come.
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