
It plays fine on Controller. It all depends on how you lay it out.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

You have 40 buttons to choose from you can use the extended buttons to (WBHT I believe it is called). I am not talking about the R2 + L2. You double tap R2 and it gives you 4 more buttons that can be the geometric or D-Pad and you get another 4 if you double tap L2.

I can do it on a ps4 controller easily, is he talking about the whole pets thing?I actually like having all the keybinds as they are currently....on the fence with Enkindle Bahamut but I can work with it. There's something about having all of these buttons that helps keep me both calm and aware in combat.
One thing I can say for sure is that I'm not sure how it translates for those playing on a controller. A friend of mine says they absolutely cannot play Summoner on their PS4 controller...never used it so I can't say much on that topic.
as someone who mash the keys because of latency, no, plenty of times in pvp i just waste the trance right away because they are in the same key...


It'd be really cool if it would happen.
Too many jobs still have useless skills there and there.
Like BLM with fire/ice IV.
I mean, with the current way these spells work, enochian could turn into the corresponding spell. Same for freadwyrm stance ans summon bahamut, its a useless button bloat.
dont like smn on the ps4 since SB (use "obey" on my pet).., cant seem to push the same numbers as my blm (main), unless I can aoe..
during HW smn felt better with a ps4 pad


This could apply to so many skills it's not even funny.
Jolt 2 and Impact, Ley Lines and Between the Lines.
The list goes on. I'm all for a little more button compression.
I'm on the fence about this. On one hand I too can understand the desire to reduce the number of actions down to free up bar space as others have mentioned, but having it seperate in this case I think is better as you need to the pay attention more plus I think there is also a point where if you combine too many skills/abilities it just becomes too much. I get that they did this in the pvp setting which is why I am on the fence with this change. I like my layout and every simplification requires getting use to a change in button presses in a rotation.



While I could still play either way I lean towards not using the same button. I find it easier to track the action availability with two buttons that highlight over a single button that changes its icon.
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