Results 1 to 10 of 10
  1. #1
    Player
    SilentVoice's Avatar
    Join Date
    Apr 2015
    Posts
    91
    Character
    Aluvian Darkstar
    World
    Twintania
    Main Class
    Samurai Lv 80

    Level 70 healer vitality melds

    So folks, i keep being informed by some of the people i know, that healers, who aim at clearing the savage raids and such, are melding their accessories into VIT. some of my FC mates tell me that it is for purpose of passing HP checks (because healers are the squishiest of all jobs) in raids as well as increase window for healer to DPS.
    Now i can hardly believe all what i been told, but it seems true that most people, who clearing\cleared o4s, uCoils, are actually melding vitality instead of, say, crit for scholar and such. Can anyone kindly explain 1 by 1 the actual reasons (with arguments) why i must meld my scholar to VIT and sacrifice crit rate melds?
    thank you
    (0)
    There's nothing blinder than the eyes that don't want to see

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Simply put, O3S, O4S and Unending Coil all have very hard hitting abilities that scale depending on how well executed they are. Those HP melds pretty much buy you an extra person's worth of wiggle room to survive mistakes or optimise strategies in both of the harder Omega Savage turns. For Coil, it's pretty much just required for everyone, that's just the end of that.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    At the same time, at least if you're not planning on doing Ultimate, there's no really point in you melding VIT on your healer right now (it's not needed for OS1-OS4 or extremes).
    (2)

  4. #4
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    For O4s you want to have around 36-37k HP. Once you're BiS your gear will give you that, before they are that well geared people meld vit.
    I had no less than 3 vit melds when we started progression on 4, our healers did too.
    (3)

  5. #5
    Player
    SilentVoice's Avatar
    Join Date
    Apr 2015
    Posts
    91
    Character
    Aluvian Darkstar
    World
    Twintania
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Sebazy View Post
    Simply put, O3S, O4S and Unending Coil all have very hard hitting abilities that scale depending on how well executed they are. Those HP melds pretty much buy you an extra person's worth of wiggle room to survive mistakes or optimise strategies in both of the harder Omega Savage turns. For Coil, it's pretty much just required for everyone, that's just the end of that.
    to sum up, is it like a "good to have" for everyone (and must have to clear coil with current gear) to help going though mistakes, that naturally occur during raids, and it is not exclusively a healer "must have"?
    My main concern was that i was pointed out at this as HEALER. that other jobs should keep melding their main stats (i mean crit, sps, etc.)
    (0)
    There's nothing blinder than the eyes that don't want to see

  6. #6
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    In the example of ultimate, it was a must have for casters too afaik, I haven't seen a single person with less than 40k hp in any clear video.

    As far as healer specific, you have to bear in mind that a good chunk of your time is spent healing, and the extra ~1-2% healing you'd get out of swapping vit for crit/det/dh isn't going to impact your healing basically at all. You don't see changes to your healing cast choices until you start getting a 10%-15% increase, unless you just happen to hit a specific cusp for a specific mechanic (e.g. white hole in O4S, a very slight increase to both healers throughput allowed us to eliminate 1 aoe heal that was required to top off a couple of low MDef people)
    (2)
    Last edited by Deathgiver; 11-24-2017 at 04:00 AM.

  7. #7
    Player
    SilentVoice's Avatar
    Join Date
    Apr 2015
    Posts
    91
    Character
    Aluvian Darkstar
    World
    Twintania
    Main Class
    Samurai Lv 80
    so based on above information i assume that most hard hitting unavoidable damage mechanics are of physical damage, making any robe wearer extremely vulnerable, hence requiring increased HP values for them. in such case though, i do see not how it applies exclusively to healer, as any robe wearer seem to be in need of VIT melds.
    just to clarify, how do medium armor+dragoon people fare? is there any need for them to meld VIT?
    (0)
    There's nothing blinder than the eyes that don't want to see

  8. #8
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It was pretty much mandatory for everyone during early progression, now it's simply nice to have. It simply makes progression that bit easier in the case of Omega Savage.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #9
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    VIT melds are a matter of opinion at this stage, really, unless you're going into Ultimate Coil.

    Most of the hardest hitting attacks are in most raids are usually magical, but there's some physical raidwides that hurt a bit, like the Neverwhere enrage in O4S. That said, the VIT melds aren't a necessity once your left side is full 340 (this includes the weapon), since the Vitality coming from the gear will be enough to put you around 36-7k ish.

    However, it really depends on your group. If the group's execution of certain mechanics isn't that great (if your caster is spacey and doesn't reliably use Addle, for example), VIT melds are a good way to have a safety net to fall back on.

    Another thing to point out is that Healer DPS sees the lowest increase from melding substats, since it's the role with the lowest DPS contribution by far. Still not insignificant, but it really depends on your group's goals and focus. If you're a in a speedkilling group where everyone is full 340, etc, you can probably safely remove VIT and meld DH. If your group is more on the Casual or MC side of the spectrum, perhaps the extra security of the 2-3k HP coming from melds will be more valuable. If you're pugging through PF, I would DEFINITELY recommend going for VIT melds.
    (3)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  10. #10
    Player
    SilentVoice's Avatar
    Join Date
    Apr 2015
    Posts
    91
    Character
    Aluvian Darkstar
    World
    Twintania
    Main Class
    Samurai Lv 80
    thanks everyone, picture seems much clearer to me now
    (0)
    There's nothing blinder than the eyes that don't want to see