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  1. #61
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sieben79 View Post
    Hmm, but this isn't like other mmos and for that im glad.

    Try to weave in some damage skills if there's no need for healing and the "harassment" will stop. I don't know your playstyle or how you act in instances but



    this is no foundation for good healing.

    Start with lower dungeons even if they bores you to death, but I think it is a good training to learn about healing and your healing/ damage tools
    Sry but your comment sounds like im stupid. I maybe not using the dmg skills (and i realy refuse to do this as a healer), but besides that i would say i got during the last month enough training to keep my group alive eaven if things are sometimes a bit difficult. No one says anything if one or both dds dont play their class right and do far to less dmg or if the palatank runs around with sword oath and ask why it is so hard to keep him alive or when the tank cant even hold aggro right. But when i as healer dont act like some people think i should or do a small mistake everyone gets mad at me? Sry but no

    Healing should be more difficult and only done by players that realy want to do that. Yes i wish there would be less healers, than maybe people start think twice if they need to wait 10 minutes or more for a new one before harassing you. The way i experience it right now is that most players dont have any respect for their healers and take everything as granted.
    (0)
    Last edited by Missbone; 11-19-2017 at 01:55 AM.

  2. #62
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Missbone View Post
    I maybe not using the dmg skills (and i realy refuse to do this as a healer)
    Why would you refuse to use 1/3 of your abilities? This game has no pure healing jobs like some other MMOs and developers gave you all these attack spells for a reason - to help your party when there's downtime and no need for healing. Also you are wrong about bad DDs and tanks, no static will ever keep them if they don't pull their weight.
    (10)

  3. #63
    Player
    Xerek's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Character
    Alexandr Nocturne
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Something to consider, in casual content why do tanks and healers get more abuse then DPS? It's due to dual nature of tank/heal and DPS. Before you jump me, let me explain.

    It's easier to evaluate a tank/healer. There are two things to look for...are all the mobs picked up/is anyone dying being the first and let's be honest, that is very easy to keep an eye on. Second, do they drop into DPS stance/cast attack spells? Again, easy. Stance is one lil icon on the party listing, and healer attack spells show there. Everything you look at for a tank or healer is easy to watch. Someone doesn't do one of them, it's quickly noticed and mentioned.

    DPS are harder. At a glace it's far trickier to see how well a DPS is doing. The most common check is via parser, but that's normally a raid-tier thing, not casual. During casual runs it's a lot easier to have your performance overlooked. To properly assess a DPS requires observing more then an icon or cast bar. You first need to know exactly how their class works, then observe their every action like a hawk to see if they were doing it right.

    It's easier to tell when a tank or healer isn't operating at full efficiency then it is a DPS, and as a result, tanks and healers catch more hell.
    (3)

  4. #64
    Player
    Missbone's Avatar
    Join Date
    Sep 2013
    Posts
    594
    Character
    Fiona Silverstorm
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SuperZay View Post
    Why would you refuse to use 1/3 of your abilities? This game has no pure healing jobs like some other MMOs and developers gave you all these attack spells for a reason - to help your party when there's downtime and no need for healing. Also you are wrong about bad DDs and tanks, no static will ever keep them if they don't pull their weight.
    Well as you can guess i dont play in any static, i allways use the dungeonfinder. As for the question why i only heal, maybe u dont will understand this but i like to focus on my role (in every game and every mmo). Its allready sometimes challenging for me to mange the hp bars, if i would now also start with dmg not only mana would run faster out (sometimes if the team is bad it realy finish a bossfight with 0-1% mana left) it also would increase the amount of concentration i need to keep things under controll and would increase the chance for mistakes. This is nothing you can compare to the playstyle of a tank or healer. Both only need to keep one enemy in target and spaming their skills, watching hp bar of the enemy all the time is also not realy necessary.

    As healer you need to watch the hp bars all the time, if you now add the dps role to it you also need to switch between friendly and enemy units all the time, this allone increases the chance for mistakes. Adding a half Dps role to healer increases the need for higher concentration at player more than it need to be. There is a reason that there is as good as no other mmo that do things this way and just because someone made this stupid design choice that dosnt mean i nead to except it. Of course healer classes in other mmos have also some dmg skills, but there are meant for the solo part of the game where you do quests or farm something. I have never ever seen in any other mmo that their people that expect you to do dmg as healer. If you want place a dot or cast 1-2 dmg skills because its a bit easier at the moment its your choice, but no one will force you to do so (not even in raids or stuff like that).
    (1)
    Last edited by Missbone; 11-19-2017 at 02:24 AM.

  5. #65
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tint View Post
    snip.
    There is nothing to restore or fix with role identity for jobs because there is no problem with how the setup currently works. The problem is when people can't adjust to how classes are designed to be played because it differs from other mmo's they have experience playing. There are quite a few things FFXIV has that most mmo's don't, 100% completely scripted damage and less intensive healing is something that doesn't normally exist in other mmo's where the big focus is consistent heavy spikes of damage where you are constantly going to be healing and rotating healing cooldowns to keep everyone alive. This is a community problem, not a developer or game problem. There isn't anything wrong with one mmo out of the majority out there that does things slightly differen't from the norm in how they handle class design and game mechanics. I honestly can't comprehend the mentality behind this trend of lazy players who don't want to put in even a modicum of effort into their jobs and instead be completely satisfied with terrible performance even though they are completely capable of playing at a decent level. I'm sure this response won't go over well with some and please spare me the cliche and overly used "It's my sub, blah blah", MMO's are and always have been focused around group oriented play and this mentality and play style is a detriment to progression and the community as a whole as it does nothing but breed hostility. Play the way you want with others of the same mindset or in solo content, but this type of play style and mentality really needs to stay out of anything group oriented, It's not healthy for the longevity of the game.
    (7)

  6. #66
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Xlantaa View Post
    It is not a problem on the direction of the game. It is a problem on the direction of the community. Community is the only responsible of this situation. A community which don't let tank be tanks and healer be healers.
    Explain why many times ONLY healers do heals only and let me or others die? Explain why the tanks are moving the boss away from melees when it's not needed? I need this explained. I'm waiting.

    Edit: Also explain why there is medica 2 spam when there is no aoe, explain why whms does cure 3 when only 2 out of 8 are stacked. Explain why tanks are using aggro combo when they are already 95% ahead of everyone, explain why SCH has pets on auto, explain why AST wont use cards or even their new skills which is amazing heals as well. Go ahead you explain why, and these people I talk about are the ones you truely wish to have in the game too ''forfill their roles'' aka healers be healers and tanks be tanks. Then at the end you can explain why 50% of the other tooltips was never used, as offensive skills and other great Off global cooldowns. Waiting for your expertise answer now
    (1)
    Last edited by akaneakki; 11-19-2017 at 02:47 AM.

  7. #67
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SuperZay View Post
    It wouldn't be so boring if bosses autoatack the tank for 1/2 HP every hit in Expert Roulette with special moves one-shotting him unmitigated.
    Right now I can do Expert without a single tank cooldown and my HP never drops below 60%, which defeats purpose of all these extra abilities.

    95% of the game is too easy, that's why it may look boring for tanks and healers.
    Spamming Cure II instead of Stone IV won't make things more interesting.
    Besides, your "95% of the game is too easy" is complete nonsense.
    (9)

  8. #68
    Player
    F_Maximillian's Avatar
    Join Date
    Jul 2015
    Location
    The Lavender Beds
    Posts
    225
    Character
    Ferox Maximillian
    World
    Zalera
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Missbone View Post
    Well as you can guess i dont play in any static, i allways use the dungeonfinder. As for the question why i only heal, maybe u dont will understand this but i like to focus on my role (in every game and every mmo). Its allready sometimes challenging for me to mange the hp bars, if i would now also start with dmg not only mana would run faster out (sometimes if the team is bad it realy finish a bossfight with 0-1% mana left) it also would increase the amount of concentration i need to keep things under controll and would increase the chance for mistakes. This is nothing you can compare to the playstyle of a tank or healer. Both only need to keep one enemy in target and spaming their skills, watching hp bar of the enemy all the time is also not realy necessary.

    As healer you need to watch the hp bars all the time, if you now add the dps role to it you also need to switch between friendly and enemy units all the time, this allone increases the chance for mistakes. Adding a half Dps role to healer increases the need for higher concentration at player more than it need to be. There is a reason that there is as good as no other mmo that do things this way and just because someone made this stupid design choice that dosnt mean i nead to except it. Of course healer classes in other mmos have also some dmg skills, but there are meant for the solo part of the game where you do quests or farm something. I have never ever seen in any other mmo that their people that expect you to do dmg as healer. If you want place a dot or cast 1-2 dmg skills because its a bit easier at the moment its your choice, but no one will force you to do so (not even in raids or stuff like that).
    To start with, not all games play the same. Every game has different flows to combat etc; so you can't really stick a one size fits all label on a given role. I think this is a major cause of why people aren't willing to move out of their comfort zone because they're trying to do the same thing they did on another game when ff is different from others. You can deny how things are all you want but you'll probably keep having problems because not everyone is accepting of someone who won't try to adapt to their current situation.

    I did look you up on the lodestone and it seems like you're a WHM as your main healer. WHM has gotten some incredible mp management abilities with stormblood and their healing both single target and aoe is top notch to the point of overkill in some cases. There's a ton of information out there that will help you improve and I'm sure most of the people "harrassing" you would be more than happy to help you get more comfortable with healing in this game. If you try to branch out a little bit and at least get more comfortable with the healing part of ff14 you'll probably get alot fewer complaints.

    All classes need to focus on multiple things in this game, dps classes get utility skills that require them to target other party members as do tanks. All classes are responsible for monitoring their own enmity and managing it with provided cooldowns. There's mechanics in many dungeons that forces people of all roles to focus on multiple things at a time. I admit that it's not very easy to break into for newer players or people who aren't used to trying to go above the bare minimum of their roles but eventually you'll get used to it. In practice, if you were to simply switch the hotkeys you had your heals on with damage spells instead you would most likely be pushing the exact same buttons you are now with around the same frequency. It's not like people are asking you to go from playing a violin to a 12 string guitar, they're just asking you to hit buttons in slightly different locations.

    I wish people would stop feeling "attacked" and "harassed" when most of the time the so-called harassment is merely people asking them to put in a bit more effort or just not ignore 1/3rd or more of their class because of functional fixedness. I've been playing for a few years now and only rarely have I seen what would actually constitute harassment over things like healer dps or tanks using/not using tank stance. There are jerks in the raiding community that go by logs for everything and judge people in all content but most aren't like that. Just like not every healer that doesn't dps or every tank that doesn't drop their tank stance is lazy. When you play with others you have to find a middle ground, that's the basis of cooperation no matter what the setting is. Those that dig their heels in and are unwilling to compromise are wrong no matter what their position is.
    (12)

  9. #69
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    I will always, always, always prefer healing in games that actually make me spend my time healing, rather than games that have me periodically cast an AoE heal and spam a single DPS button for the rest.
    (5)

  10. #70
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SuperZay View Post
    It wouldn't be so boring if bosses autoatack the tank for 1/2 HP every hit in Expert Roulette with special moves one-shotting him unmitigated.
    Right now I can do Expert without a single tank cooldown and my HP never drops below 60%, which defeats purpose of all these extra abilities.

    95% of the game is too easy, that's why it may look boring for tanks and healers.
    Would 95% of the game's playerbase be able to handle that?
    (2)

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