For those that don't know, Red Mage's best Burst is split within two parts. Their Melee Combo, and the Jolt,Flare/Holy, Impact combos.
Using Monomachy and the new mechanics on Corps-a-Corps and displacement, you can use the two aforementioned skills on each split of the burst now, breaking the damage and method down as thus:
Phase I (Melee)
Monomachy (10% Damage bonus until noted duration ends)
Corps-a-Corps - 750
Enchanted Riposte - 1500
Enchanted Zwerchhau - 1,750
Enchanted Redoublement - 2,000
Displacement - 750
Phase Total: (including Bonus from Monomachy) - 7425 Potency
Phase 2 (Caster)
Jolt II - 1,000
Corps-a-Corpse - 750
Verholy/Verflare - 3,000
Displacement - 750
Impact - 2000
Phase Total: 7500 (If you're lucky you might get bonuse off of CaC and Jolt II, but landing Verholy/Flare in Monomachy's window this way is almost impossible)
This of course is taking full advantage of Monomachy's bonus and Jolt II's ability to weave in without losing Verholy/Verflare.