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  1. #1
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90

    With Season 6 coming in a week already...

    Anyone think we will see any balance changes again? I kind of miss Manafication and I don't really want Vercure at all. I thought RDM was in a good spot in 4.06a.

    I hope so. I like to have different play-styles each season (just not mid-season as they did this time).

    Or does the shorter season not warrant any changes?

    Can't really speak for any job except for RDM so feel free to add suggestions.
    (0)

  2. #2
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Dont expect much i disliked the Ninja changes alot the class was in a good spot untill they lowered the potency on Raiton and Bhavacakra and added the stun to Bhavacakra...
    (0)

  3. #3
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I want a stun on corps-a-corps so I don't keep running around in melee form like a chicken with my feathered head cut off.

    I see the new season of the Feast lasts until 4.2 - so the whole season is something like 2 months? That can't be right, can it?
    (0)

  4. #4
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Stormfur View Post
    I want a stun on corps-a-corps so I don't keep running around in melee form like a chicken with my feathered head cut off.
    They would have to bring back stuns for a monk and dragoon then. This would literally make RDM OP. I was on BRD and running away from a RDM. He was out of range for all of my shots but I was in range for his corps-a-corps... So you can say adding a stun to this is a sensitive subject for me.
    (0)

  5. #5
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Stormfur View Post
    I want a stun on corps-a-corps so I don't keep running around in melee form like a chicken with my feathered head cut off.

    I see the new season of the Feast lasts until 4.2 - so the whole season is something like 2 months? That can't be right, can it?
    It will be shorter based on player feedback so yes, that's correct.
    (0)

  6. #6
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I'd like to see stun brought back for all classes.
    (0)

  7. #7
    Player
    Trinket's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    33
    Character
    Alius Arkwighte
    World
    Lamia
    Main Class
    Paladin Lv 70
    Hopefully we'll see balance changes. Don't they usually put patch notes during maintenance?

    I just want TBN nerfed and PLD's stun back to 3s again.
    (0)

  8. #8
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    https://na.finalfantasyxiv.com/lodes...3915b3ef0fb3b9

    looks like they really want rdm to have vercure for some reason...
    (0)

  9. #9
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Yeah, I can't say I'm happy about that. I get that they're trying to use it as a balance against the risk we take when diving in, and to give us more utility from a range. But even at 2000 it's still only 1.25:1 mana efficient.

    They said they wanted to give players fewer skills with greater impact, but Vercure just does not accomplish this goal at all. I would trade it for a 750 Potency Fleche in an instant.

    On the other hand, I see what they did with Monomachy

    I don't exactly like the fact that they're supporting the Split-Burst Mechanic... Actually, we should talk about that.

    For those that don't know, Red Mage's best Burst is split within two parts. Their Melee Combo, and the Jolt,Flare/Holy, Impact combos.

    Using Monomachy and the new mechanics on Corps-a-Corps and displacement, you can use the two aforementioned skills on each split of the burst now, breaking the damage and method down as thus:

    Phase I (Melee)

    Monomachy (10% Damage bonus until noted duration ends)
    Corps-a-Corps - 750
    Enchanted Riposte - 1500
    Enchanted Zwerchhau - 1,750
    Enchanted Redoublement - 2,000
    Displacement - 750

    Phase Total: (including Bonus from Monomachy) - 7425 Potency

    Phase 2 (Caster)

    Jolt II - 1,000
    Corps-a-Corpse - 750
    Verholy/Verflare - 3,000
    Displacement - 750
    Impact - 2000

    Phase Total: 7500 (If you're lucky you might get bonuse off of CaC and Jolt II, but landing Verholy/Flare in Monomachy's window this way is almost impossible)


    This of course is taking full advantage of Monomachy's bonus and Jolt II's ability to weave in without losing Verholy/Verflare.
    Of course none of this touches on how awkward the whole second Phase is - and really wouldn't even be necessary if there wasn't such a huge GCD delay and animation delay between Enchanted Redoublet and Verflare/Holy. As it is, Phase II is pretty spread out because of GCD as well compared to the Melee Combo, making it the most deadly of the two phases due the lower amount of time it takes.

    There is also the issue of Displacement, it's horrible as a combo weve, and a different oGCD could be used here (*ahem*Fleche...)

    If they insist on supporting this method through the use of Monomachy, the need to reduce the recast/GCD time on Holy/Flare so it chains well with Impact.

    If they want to encourage more traditional combos, (Melee combo into Holy/Flare finisher) they need to reduce the GCD on Enchanted Redoublet so the finisher isn't so delayed.

    I'd like to see both delay adjustments, honestly as it's pretty much the major thing holding the job back from feeling smooth. (Alternately, they can give me my effing fleche!)

    Monomachy with the reduced cooldown is helpful in pushing Melee Phase damage, and making it synch more with traditional combos. But it's additional effects to CaC and Displacement encourages the 2 Phase approach.

    It's like they don't know how they want RDM to deal damage - or they want to give them choices, but can't get the flexibility to seam well.
    (1)
    Last edited by Hyrist; 11-21-2017 at 05:32 PM.

  10. #10
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hyrist View Post
    (*ahem*Fleche...)
    I'd be happy with Fleche. Monomachy reducing CD of Corps/Displacement does nothing for me. You explained the Phases very well. More often than not I tend not to use Phase 1 as burst, but more weave the melees in between as I continue to build up white/black mana. I rely very much on phase 2 for getting the kill, but mostly end up with 1 or 2% left, but with me far away thanks to awkwardly having to use Displacement during the burst, sometimes not being able to get that impact in even. This is where Fleche would feel very very nice.

    As it stands now, this is how I'd rank RDM performance patch-wise from best to worst.
    4.06a
    4.06
    4.15
    4.1

    I have had a lot of trouble with the new style, even the 4.06 "vanilla" Red Mage that was deemed a joke felt better to me.
    (0)

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