Alright, then let me rephrase that. The casual MMORPG's are probably not for you. But there's still quite a few of non-casual-friendly RPG's out there, so no loss there.
There is no build to be had in this game. Yoshida and his team remove any sign of a build on purpose. It irritates me to no end, myself, but that's how it is. As for what we DO have, however, it IS worth to get and you do get a use out of it. Without higher level gear, you won't be able to do/do as easily the higher difficulty content. The fact that the gear will be outdated in a few months time doesn't change that fact.
Every single MMORPG (and single player RPG's for that matter) are the same. Every content is valid only for a limited time and then it becomes obsolete, unless done purely for the heck of it (or challenge). That's a technical limit of games being limited only by that, which the developers foresee. You cannot do what YOU want, you can only choose from one of the paths that the developer wants from you. It's impossible to avoid, just make it less visible by literally flooding the players with new content...which is costly.
I remember the old-style MMO's. I also remember just why it was slower. Not only getting a gear was on a very low random number generator (for "HQ" gear it could be below 5%, and THEN it still had to be for your class...and usually if it's not, then it's useless cause most games have one class per character), but there was often some random element added to it, so even if you did get your gear, you wanted to get more copies cause they could have better stats. And leveling?! Yeah...Higher levels could take literally weeks for a SINGLE level. And at least in games I did play a lengthier time ago, there were even no instances, so for all of that, you had to compete with other players...It could take months to get that one piece you wanted for that reason alone.
Sorry, but that's a horrid design. The random stats?! Not really, so long as they don't make or break the game. But the absurdly low chance of getting any gear to begin with, coupled with competition over the the kill, absolutely. It makes the game not feel like a game at all. If I spend time in a game, I want to know that I progressed somehow. Spending it without anything to show for it for weeks...is not good. Well, not for majority of people.
I think this is just nostalgia speaking. If you actually played some of these games now, I'm quite certain that you would very much be irked at how slow they are to a point. Not necessarily enough to stop playing them again, but some. Grinding levels and gear WAS boring, when you had to do the same content for dozens of time and get very little for it. If you look at it from an objective point of view, this game is no more boring that them. Heck, quite the opposite. You get "progression" faster, so even with short attention span, it is much less difficult to enjoy it. Cause people like progressing, that's a natural way things are. The boring part starts once people end up progressing to whatever point was their goal, and at that time there is no reason for them to log on anymore (unless for PvP and/or social interactions, which are two human-based and thus always change). And in this game, due to the progression being much faster, you will get to it sooner. However, that's because this game is casual-oriented. It specifically removes the grind, so that you don't spend half a day every day just to keep up with the game. It's a design choice, or rather, the target audience. And the reason why I said that the genre (and now corrected myself to specifically the group within the genre this game represents) may not be suited for you.



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