Quote Originally Posted by Dzian
Having played Mmo rpgs since the late 90s it's not a valid argument to say it's a genre that's not for me.

And it's not about having gear that lasts for infinity. It's about having gear and builds that actually feel like they're worth the effort to obtain and content to actually make use of it in.

One of the biggest complaints players have with this game is there's never anything to do. And that's incredibly true. There's an absolute ton of content yet only 1% is actually relevant and worth doing at any time. The rest of itn8s obsolete junk that could easily be deleted entirely and it make much of a difference to the game.

Compare that to older mmos. Where there was infinitely more to do and infinitely more relevant content at any given time. Even when new gear did come out and replace older gear it was a much slower and piece by piece process not blatant replacement of absolutely everything you own.

Progression was slower and yet players were never as bored as they now. Now it's log in do the expert Maybe a 24 man if you need the weekly and log out cos you've done everything there is to do.

It's also why players don't want to do older content. Let's take rabanastre presently. Players might be running that several times a day or even a week in the endless grind for there weekly loot drop. So by the time 4.2 lands many players will have ran rabanastre 2 maybe 300 times it's small wonder they're sick of it and can't wait to see the back of it. Yet right now it's literally the only thing there is do do outside of expert for many players.
The genre really isn't built for us old folks anymore. Only one game coming out now is being built with the old school mentality through out which is Pantheon as far as I know.

Gear has three outcomes in a vertical themepark. It either lasts, upgrades, or gets replaced. Lasts is about longevity in acquiring and lifetime usage. Upgrades were your things like Rajas ring from XI or earlier XIV with +1, +2, +3, etc. Replaced is the XIV meta. Content here is usually designed to last 3-6 months then gets replaced with brand new stuff, where as it's older sister was designed to last years.

This is a true themepark, a park full of different rides. If you only like bumper cars or the haunted house, then yeah things will seem futile. That junk is the sole reason why anyone does anything here, glamour.

Each content/ride has a a small peak then it diminishes. You ran content 300 times in those old mmos, it just didn't feel like it because everything progressed slower, and got strung out months or years. Whether that is a good or bad thing depends on the player. No one likes doing older content because it gets harder to get members the older a content gets and the rides here, as exciting as they can be at times, are designed to be dealt with in a predefined manner everytime.

No surprise enemies, no dynamic emnity tendencies, you dodge and do your perfect little rotation, and if you do it well, as long as your gear/ilvl isn't poopies, you win. I still got bored at times in older mmos, but with variations in how things played out with some of the things I listed, I got bored quite less.

This game is what it is and a recent interview about Eureka confirms that stance. The mantra here will never turn into an old school type mmo on the whole. Play what you like, love what you like, hate what you like, take a break, quit, never stop playing, but it is what is.

Yoshi is trying to give a ride in the spirit of what you ask. Will it be perfect? Probably not, but who knows. I am looking forward to Eureka personally. But I enjoy what is given now for what it is.