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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by kikix12 View Post
    Again f that's what you think, then this genre is not for you. If your incentive is not getting better but having and sitting on the top gear at the time for infinity, then go to single-player games where you can max characters and gears, and then do as you please with them..
    Having played Mmo rpgs since the late 90s it's not a valid argument to say it's a genre that's not for me.

    And it's not about having gear that lasts for infinity. It's about having gear and builds that actually feel like they're worth the effort to obtain and content to actually make use of it in.

    One of the biggest complaints players have with this game is there's never anything to do. And that's incredibly true. There's an absolute ton of content yet only 1% is actually relevant and worth doing at any time. The rest of itn8s obsolete junk that could easily be deleted entirely and it make much of a difference to the game.

    Compare that to older mmos. Where there was infinitely more to do and infinitely more relevant content at any given time. Even when new gear did come out and replace older gear it was a much slower and piece by piece process not blatant replacement of absolutely everything you own.

    Progression was slower and yet players were never as bored as they now. Now it's log in do the expert Maybe a 24 man if you need the weekly and log out cos you've done everything there is to do.

    It's also why players don't want to do older content. Let's take rabanastre presently. Players might be running that several times a day or even a week in the endless grind for there weekly loot drop. So by the time 4.2 lands many players will have ran rabanastre 2 maybe 300 times it's small wonder they're sick of it and can't wait to see the back of it. Yet right now it's literally the only thing there is do do outside of expert for many players.
    (3)

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Dzian View Post
    Having played Mmo rpgs since the late 90s it's not a valid argument to say it's a genre that's not for me.
    Alright, then let me rephrase that. The casual MMORPG's are probably not for you. But there's still quite a few of non-casual-friendly RPG's out there, so no loss there.

    Quote Originally Posted by Dzian View Post
    And it's not about having gear that lasts for infinity. It's about having gear and builds that actually feel like they're worth the effort to obtain and content to actually make use of it in.
    There is no build to be had in this game. Yoshida and his team remove any sign of a build on purpose. It irritates me to no end, myself, but that's how it is. As for what we DO have, however, it IS worth to get and you do get a use out of it. Without higher level gear, you won't be able to do/do as easily the higher difficulty content. The fact that the gear will be outdated in a few months time doesn't change that fact.

    Quote Originally Posted by Dzian View Post
    One of the biggest complaints players have with this game is there's never anything to do. And that's incredibly true. There's an absolute ton of content yet only 1% is actually relevant and worth doing at any time. The rest of itn8s obsolete junk that could easily be deleted entirely and it make much of a difference to the game.
    Every single MMORPG (and single player RPG's for that matter) are the same. Every content is valid only for a limited time and then it becomes obsolete, unless done purely for the heck of it (or challenge). That's a technical limit of games being limited only by that, which the developers foresee. You cannot do what YOU want, you can only choose from one of the paths that the developer wants from you. It's impossible to avoid, just make it less visible by literally flooding the players with new content...which is costly.

    Quote Originally Posted by Dzian View Post
    Compare that to older mmos. Where there was infinitely more to do and infinitely more relevant content at any given time. Even when new gear did come out and replace older gear it was a much slower and piece by piece process not blatant replacement of absolutely everything you own.
    I remember the old-style MMO's. I also remember just why it was slower. Not only getting a gear was on a very low random number generator (for "HQ" gear it could be below 5%, and THEN it still had to be for your class...and usually if it's not, then it's useless cause most games have one class per character), but there was often some random element added to it, so even if you did get your gear, you wanted to get more copies cause they could have better stats. And leveling?! Yeah...Higher levels could take literally weeks for a SINGLE level. And at least in games I did play a lengthier time ago, there were even no instances, so for all of that, you had to compete with other players...It could take months to get that one piece you wanted for that reason alone.
    Sorry, but that's a horrid design. The random stats?! Not really, so long as they don't make or break the game. But the absurdly low chance of getting any gear to begin with, coupled with competition over the the kill, absolutely. It makes the game not feel like a game at all. If I spend time in a game, I want to know that I progressed somehow. Spending it without anything to show for it for weeks...is not good. Well, not for majority of people.

    Quote Originally Posted by Dzian View Post
    Progression was slower and yet players were never as bored as they now. Now it's log in do the expert Maybe a 24 man if you need the weekly and log out cos you've done everything there is to do.
    I think this is just nostalgia speaking. If you actually played some of these games now, I'm quite certain that you would very much be irked at how slow they are to a point. Not necessarily enough to stop playing them again, but some. Grinding levels and gear WAS boring, when you had to do the same content for dozens of time and get very little for it. If you look at it from an objective point of view, this game is no more boring that them. Heck, quite the opposite. You get "progression" faster, so even with short attention span, it is much less difficult to enjoy it. Cause people like progressing, that's a natural way things are. The boring part starts once people end up progressing to whatever point was their goal, and at that time there is no reason for them to log on anymore (unless for PvP and/or social interactions, which are two human-based and thus always change). And in this game, due to the progression being much faster, you will get to it sooner. However, that's because this game is casual-oriented. It specifically removes the grind, so that you don't spend half a day every day just to keep up with the game. It's a design choice, or rather, the target audience. And the reason why I said that the genre (and now corrected myself to specifically the group within the genre this game represents) may not be suited for you.
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