Results 1 to 10 of 263

Hybrid View

  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Xoo View Post
    How could they foresee even generally what percentage of the playerbase they'd be losing?

    does it really matter how much of their playerbase they lost? they had 2 choices dont charge keep more people loose money. or charge loose people but actually make money. So I think Syntaxlies point was it doesn't matter that they lost players because they are bringing in more income than they would had they decided to not charge and keep more players.
    (1)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Krausus View Post
    does it really matter how much of their playerbase they lost? they had 2 choices dont charge keep more people loose money. or charge loose people but actually make money. So I think Syntaxlies point was it doesn't matter that they lost players because they are bringing in more income than they would had they decided to not charge and keep more players.
    check out the kisses LS thread for some good reads,lol. page 2 is where it starts to get good i think.
    (2)
    Last edited by syntaxlies; 01-14-2012 at 01:06 AM.

  3. #3
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    928
    Quote Originally Posted by Krausus View Post
    does it really matter how much of their playerbase they lost? they had 2 choices dont charge keep more people loose money. or charge loose people but actually make money. So I think Syntaxlies point was it doesn't matter that they lost players because they are bringing in more income than they would had they decided to not charge and keep more players.
    I was pointing out that there was no way SE could have pre-meditated the 50% figure so things worked out well for them. It's not like they sat and came up with a plan and said, "Yes! This idea will cause exactly 50% of the players to leave the game and that's it"! I see what you're both saying, however.
    (2)