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  1. #1
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    the difference between rdm and blm/sam complains is... blm/sam were official intended to be the strongest dps jobs what they clearly aren't atm, so I don't blame those player for their critic – rdm on the other hand was always be intended to be a support dps, who's clearly weaker than his caster company lore & concept wise - even way before the cls was released. so im really curious why rdm player are so super surprised to find themselves on the bottom caster spot... if there wouldn't be a noticeable cap between rdm and the other caster... what would the counterpart advantages of smn/blm in solo play like potd, progression, fates and everything else look like, if not related to raids/farm?
    (0)
    Last edited by Neela; 01-31-2018 at 10:43 PM.

  2. #2
    Player
    Zytoryu's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    21
    Character
    Valerie Venerer
    World
    Zalera
    Main Class
    Viper Lv 100
    Quote Originally Posted by Neela View Post
    rdm on the other hand was always be intended to be a support dps, who's clearly weaker than his caster company lore & concept wise - even way before the cls was released. so im really curious why rdm player are so super surprised to find themselves on the bottom caster spot
    I think everyone expected RDM to be the lower DPS caster. But that isnt the issue here. the issue is the job has one ability that makes it OK for progression. its "support" is straight up garbage, along side its DPS with less DPS, Utility, and mobility than BRD, MCH and SMN, I don't mind the job having great utility at the cost of DPS, but the utility it does bring, doesn't make up for its awful DPS output. SMN, its primary competition for that caster slot, already brings a raise, better raid DPS, much better AoE and single target DPS, and is also much more flexible in fights thanks to Ruin2. I'm not demanding SE buff them up to top DPS, but atleast make their DPS comparable to SMN.
    (4)