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  1. #16
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Neela View Post
    sad to to read another "raid only" opinion again... cls design is NOT only about endgame I wonder why people think their demands for endgames is the non-plus ultra and the only thing what matters... if you take in consideration that just 10% of the com is aktiv in any kind of forum and half of these 10% are endgame/hardcore raider - the majority of the com isn't kinda elite. Jobs also have to be enjoyable in pve, 24 raids and dng runs - cause this is what most of the com do most of the time. That being said single target, aoe and support are 3 different routes which can clearly make a point.

    And to be fair each one is competitive in endgame, its just one is more powerful and stays in the spotlight (lets see how it change with the patch) more than the other ones - but both of the other once can do every content as well - its just not that easy. So how would you balance the 3 of them without making them all the same in mechanic and feel? im really curious bout your idea... ^^
    End game raiding is the only part where intricate class balance actually matters. No, the only caster that was remotely competitive among all classes which is more important than this caster war you keep wanting to continue was SMN and only because their damage was overtuned enough to make the DRG+BRD+MCH synergy less important. Casters need to be competitive among the other classes. Instead we have our 'support' caster which has weaker support, damage, and mobility than both of the ranged physical DPS classes. A 'no utility high damage' caster that gets outclassed by the fact that its damage isn't sufficient enough to break the previously mentioned meta and a 'mild utility, mild damage' caster that again, has only broken the current end game meta because its damage was overtuned. I'm not saying the other content doesn't matter at all, it's just that it's not as relevant as far as balancing is concerned because the other content isn't rigorous enough for parties to justify not taking specific jobs.

    As far as ST, AoE, and support, each class needs to have a use in each category or they have to excel only at that category enough to make a difference. Now take into account that all raid encounters are single target and the AoE job is no longer usable there because why bother. The support and ST class now have to vie for a spot in which either the support has to have enough useful support to make up for the fact that its ST dps is going to be lower. There should be a justifiable reason to take any job to end game raids at any point along progression. And for the most part if a job is performing well in the most serious end game content it will perform well in the less taxing content.

    Basically the only reason you would take any caster at this point is because they have Raise, one of which has a disproportionate amount of access to it and one that has the same as healers do, now throw in the fact that one does significantly more damage than the other and gets gimped far less for using it. And then Black Mage doesn't have Raise and not enough DPS to justify its stark lack of utility.
    (3)
    Last edited by PrismaticDaybreak; 01-29-2018 at 07:48 PM.