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  1. #14
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by snipski View Post
    RDM is fine it's super easy to learn and play good.
    Ranged classes is also easier doing mechanics on compared to say a melee dps.
    This game doesnt even have hard dps anymore like gordias did.
    You can pretty much save the healers from ever having to ress with a rdm in the grp.
    Embolden could be buffed abit i guess thats it.
    Alright I'll cover the bullet points for you.

    1. Ease of gameplay shouldn't and for the most part doesn't affect balancing a job. (Said before by Yoshi-P in a producer live letter) RDM isn't fine, it has less damage, rDPS, and utility than Bard.
    2. Flatly untrue, if anything melee/ranged physical have the easiest time dealing with mechanics as they don't have cast times aside from SAM's Iaijustsu not to mention there are specific mechanics that target ranged players.
    3. Fair.
    4. And that's only the case if your group has 4+ deaths per minute which gimps the RDMs damage for the rest of the fight.
    5. Embolden does need to be buffed, the damage restriction needs to be removed and the actual numbers should be improved.


    After that, RDM needs a personal damage buff as it has less raid DPS contribution than bard and lower personal damage while Bard has solid offensive and defensive utility, it needs Verraise to have modest cooldown (15-30 seconds) so we can stop being balanced around a stupid niche use.

    Quote Originally Posted by Neela View Post
    they are actually totally lost in caster syngergy/balancing for sure... Blm is totally out of order while current smn is for farm and rdm for progression - im not sure how they can ever balance them off in an equal way. I liked the early HW while they seperate Blm & Smn in ST & AOE "kings" - running dngs and/or 24 raids with both of them in one grp was just awesome and fun. with rdm as support/progress-dps cls there is a 3rd spot to line up strict identitys for all 3 of them....

    ...but instead the only thing which seems clear in the current state is an untouched Rdm for prog & solo content... facing 2 mates who totally lost anything they stand for in the chaos of adjusting/balancing....
    Those are all really meh identities to base a class off of, each one should be decent for each of those categories with maybe a slight advantage to each one. Each one should be competitive in any end game content. And tbh dungeons and 24 man raids are trivial enough I'd really rather they not take balancing inspiration from either of those.
    (1)
    Last edited by PrismaticDaybreak; 01-29-2018 at 07:29 PM.