By your own logic wouldn't it be better to push for Red Mage personal DPS to be increased rather than offensive utility as you keep saying? That way it wouldn't become the mandatory mess that NIN is and doesn't push other classes out of relevance.
To tell you the truth, that's what I thought the job was going to be when it was first announced. I wonder in a 'what if' fashion if red mages would fit in the rankings better if that were the case? Would the job's damage output increase if red mages were overhauled to use melee combo generators and spell spenders?
Another idea: Leave red mages alone but nerf summoner output in response to its greater utility. The reason this idea would be good is it does not affect the game play of the red mages. I greatly enjoy the simplicity of the job and appreciate there is an understanding by S.E. that not all of their players want complicated classes.
Damage output is an entirely separate thing from gameplay. SE could double the potency of Veraero and Verthunder for example and the damage output would skyrocket without changing the gameplay at all.To tell you the truth, that's what I thought the job was going to be when it was first announced. I wonder in a 'what if' fashion if red mages would fit in the rankings better if that were the case? Would the job's damage output increase if red mages were overhauled to use melee combo generators and spell spenders?
I think this needs to happen regardless of changes to RDM, for BLM's sake if nothing else. Right now SMN has more damage, more (indeed, some, as BLM has none) group damage, more freedom of movement and better utility than BLM does, making it pretty much strictly better.
I dont think this is the place for me(i am sorry) but can someone help with my build now?
http://ffxiv.ariyala.com/144HI
i came from BLM so yeah im not sure with my build. you can view my current stats in my lodestone.
You will want to meld crit over determination, and while i am not sure the exact number i believe DH has a cap
DH>Crit> Determination is the route i go for Red Mage
I honestly have not done much Savage so not 100% sure unfortunately.
Hopefully other Red Mages can reply and with what the actual DH cap is as i am not sure.
This is considered the current BiS
The reality of the class is basically this. I get lost in it because I have a really good SMN and I converse with an egotistic BLM. But we do fulfill a unique role during progression and we do it well. Personally, I would like to see us with a chance of a dot being applied on one of our enhanced melee attacks and Embolden being more useful.Rdm atm fills a very specific role, and it fills that role quite well, but most people who have rdm don't enjoy that role. A rdm allows prog groups to make it further into fights that would have been wiped a long time ago for more opportunities to learn mechanics in certain spots.
Their damage could use a slight boost, but the level of utility they bring could only be ballanced by being the lowest dps job. No other dps can redeem learning groups as hard as rdm.
Well, no meaningful buff to RDM (perhaps some small potency adjustments)
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