Quote Originally Posted by Singularity View Post
IMO, remove the "tapering" aspect of Embolden (i.e. keep it at 10% for the entire duration) and make it affect all damage types for everyone it lands on. That would make it Trick Attack levels of good, but then RDM's personal DPS and other utility is comparable to NIN's also.
The highest RDMs are already doing just about the same damage as the highest NINs, with a difference of ~100 give or take depending on the fight. If Embolden was a full +10% to ALL damage for 20 full seconds with no falloff, it would be insanely broken, never mind wanting to increase its single target damage to be even higher.

Could either do +5% for 20 seconds or +10% for 10, if you don't want to do a falloff, or just keep the falloff and include magic damage.


I know I'm in enemy territory when I say this, but again you don't want to break your class so hard that it's "required" (Note: we don't want ANYTHING to be trick attack levels of good, because it's broken and always has been. It's incredible that they haven't tweaked it in almost 4 full years). Or do you. I guess I don't know.