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  1. #11
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dualgunner View Post
    The dictionary definition of utility isn't going to work here; we're using it to mean a very different thing. In XIV when we say utility, we're generally referring to things a DPS brings that isn't DPS; this can range from heals to raises to refreshes and restores. Damage utility is then what we use to describe a DPS bringing that affects other players' DPS; ie, Trick Attack.



    This doesn't really mean anything in the greater scheme of things.

    Bard provides more utility and damage utility than Red Mage; the way Yoshi has gone on record saying about balance, is the more utility/damage utility a job brings, the less damage they bring. At the moment, in both RDM's and BLM's case, this is not true: BLM brings no unique utility, therefore it should be on or above the same tier of damage as a samurai. As stated before, RDM brings less utility and less damage than bard.


    Won't be surprised if RDM gets some kind of Vernochian styled mechanic in 5.0. RDM now reminds me a lot of how simple BLM was in 2.x.
    Pretty sure the "ease" of play was also apart of the decicion making process for the DPS, but I could be wrong. (Which would mean SAM should be lower in DPS)
    But either way, RDM might not surpass the casters in DPS or support over all, but they do offer some unique bennefits, so in the end, its not like DRK, which literally has nothing that other tanks have better.
    RDM does have +1 more insta raise from SMN, and does offer a physical buff, for physical heavy parties.
    Something BLM and SMN doesnt offer.

    compared to BRD, RDM offers the better AoE LB3.

    This of course doesnt make RDM better than all other DPS, just that it does offer something, that some other DPSs cant offer in the same way.



    Won't be surprised if RDM gets some kind of Vernochian styled mechanic in 5.0. RDM now reminds me a lot of how simple BLM was in 2.x.
    I actually expect as much.
    And of course, I probably wont come back, now that they've removed just about every job or playstyle ive liked, leaving RDM the only one I enjoy atm.
    (Not so much because i like simple, but because simple helps with something else. After hours of my raid group slamming their head on the same savage fight, i usually get mentally fatigued, and it stops being fun after 15-45mins, and im looking for any excuse to quit playing.
    But for RDM i just dont get tired, and am still happy cheery and wanting to play more.)
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    Last edited by Claire_Pendragon; 11-20-2017 at 05:25 PM.
    CLAIRE PENDRAGON