In Final Fantasy XIV: Stormblood, its job is DPS. Its primary goal is DPS. If we wanted something to be more defensively balanced, it should have been a healer.
In Final Fantasy XIV: Stormblood, its job is DPS. Its primary goal is DPS. If we wanted something to be more defensively balanced, it should have been a healer.
Actually SMN should be the weakest and BLM the strong with RDM in the middle. Why? Because as it stands SMN has the most support abilities of the three. SE needs to address caster raise issue as a whole and most likely just needs to do minor potency changes to RDM to bring it up.Didn’t read the thread but what RDM needs is +magic damage on Embolden and honestly that’s about it. Possibly consider removing the diminishing buff time.
RDM should absolutely be the weakest caster and the best support, so fixing its support should suffice. The biggest issue with RDM is that they overbuffed SMN.
I suppose you're welcome to your opinion, but it's clear that the developers think otherwise, seeing as how it is in fact a DPS that has Vercure and Verraise and Embolden, which was the biggest support from a caster at the start of 4.0.
They learned from their mistake with Arcanist, so it would be senseless to have it able to queue as both healer and DPS, so DPS it was. Everything I've said still stands.
To hammer it home: I do think that Embolden could use a fix, but the job does plenty of damage for what it does and needs. The biggest thing wrong with RDM right now is that SMN is too good (and BRD+MCH, for that matter). Furthermore, BLM is in much worse shape so please find your place at the end of the line. Thank you for your cooperation.
"I suppose you're welcome to your opinion, but it's clear the developers think otherwise, seeing as how it is in fact Black Mage is a selfish DPS and has no support abilities at all."
I never said it should be able to queue as either healer or dps. I said, if they want to have a defensively balanced DPS, make it a healer instead.They learned from their mistake with Arcanist, so it would be senseless to have it able to queue as both healer and DPS, so DPS it was. Everything I've said still stands.
READ: RDM is a training wheels job for the group and anyone who enjoys it in high end content should get used to tossing it aside for more damage later.To hammer it home: I do think that Embolden could use a fix, but the job does plenty of damage for what it does and needs.
When everything else is too good...another possible conclusion is that one isn't good enough.The biggest thing wrong with RDM right now is that SMN is too good (and BRD+MCH, for that matter).
Because only one job can be worked on at a time right? Didn't realize there was a queue. DRK and MNK are in front of you though so please find your place behind them too and stop complaining.Furthermore, BLM is in much worse shape so please find your place at the end of the line. Thank you for your cooperation.
1. Don't call me friend, I don't like you.
2. "Jack of all trades" hurr durr. This isn't a classic FF title, we have 3 roles, Healers, DPS, and Tanks. Red Mage is in the DPS role, not the special green and red Support role that doesn't exist.
3. Simplicity != lower DPS, Yoshi said as much in a live letter. Utility is incredibly poor, see other posts and try to read with an open mind instead of the "Well BLM has it worse so there" attitude you've got.
4. Vercure has never, ever saved a party from a wipe unless you count panic Vercures when the entire party is above 80% health. Dualcasting it is a loss of 540 or 570 potency, and you're dealing no other damage during that time unless you have oGCD's up. Also it's very MP inefficient, costing nearly 10% of your mana Dualcasting it.
Everyone on here supporting Red Mage buffs likes Red Mage, we dislike that the job has been reduced to "Progression Babysitter". Nobody said it should be the strongest either, we all just want it to be competitive after progression is over. When your team is making no mistakes or few enough that healers can handle the sporadic deaths, there's nothing special about bringing Red Mage.
It's far from moot. You don't need to be pro to stop dying so much after having learned a fight. If you want to argue that you like RDM's identity as a PUG and/or progression-friendly support DPS, that's fine, but let's not pretend that there aren't plenty of situations in which RDM's utility is irrelevant. Besides, let's not forget that daily casual content is a huge portion of many players' game time, and while I've had the occasional run with terrible players, I've never once thought, "gee, we could have made it with a RDM." It's usually more like "gee, I wish the RDM would stop trying to help the healer who clearly doesn't need it and get back to attacking."Rdm does not need a dmg buff its fine where it is. Arguing verraise is useless after progression is moot. Unless you are the top 2% of the elite raiders you are stillgoing to be seeing people making mistakes and dying in "Farm" Parties. Where both healers die its usually a wipe but not yet if u have a rdm in the group.
In the context of this game, that's not a flattering description at all.
When you strip away all the lore fluff and look at mechanics, RDM's claim to fame among the DPS classes is being able to rez quickly and provide backup heals, a utility that is often completely unnecessary and further lowers their DPS capability.
I don't see anything wrong with RDM not being a top-tier personal damage-dealer, but my concern is that it will become progressively less competitive if it continues to be balanced against its healing and rez capability. It shouldn't lag as far behind as it does.
I am of the opinion that no job should feel like it has to be rotated out just because part of its utility is no longer needed. That's currently happening to Red Mage, therefore it's primary role (Damage Dealing, as indicated on the color of its box.) Should be boosted to compensate. It's that simple.
Honestly, beyond stating my standards I don't have a dog in this race, as 8 man prog isn't fun for me anyways. Some of the fights look amazing, but the grind to get there is intolerable. I'm just burning out to typical MMO mechanical tropes these days. Why grind for gear that's outdated. The burnout is a lot faster in FFXIV's sake too due to how quickly the gear rotation comes out. (Not that I'm ungrateful for the consistant content schedule though, could have a 9 month content gap coming like some other game I know.) I'm just hoping "Not Diadem this time, we swear." comes with some more interesting forms of progression.
I'm not gonna speak for anyone else, but I will say this. I want RDM's damage capabilities to reflect its utility. But as it is now, it simultaneously brings less to the table than many other classes in terms of utility while also bringing less damage than any other class.
That's the thing I'm personally disappointed by. Red mage either needs more utility to justify it's place on the scoreboards or it needs more damage to justify the low utility it brings. And, as I've explained before, it DOES have low utility even counting ver-raise and ver-cure, which are hardly worth considering.
Also, I play red mage because sword and sorcery is totally my thing, and I also absolutely love the playstyle. If the class you liked got the shaft, would you not complain?
I do not have rdm at 70 yet, but so far I find the job to boring to play for more than a dungeon run or two. Something needs to change with them to make them more engaging.
"If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP
The flaming from the other two aside, RDM's damage already reflects its utility, as I've said about half a dozen times. The biggest issue with RDM is that SMN was overtuned.
And not only did the class I like "get the shaft" but it's actually straight up awful and actively shunned by groups. Yours is not. Sure people might want SMNs more than RDMs but last I checked absolutely no one is angry about having a RDM in their group. So yes, here I am complaining that you (all) are upset with your relatively well-balanced job (once again, I do believe Embolden deserves a fix to make it stronger than Devotion), meanwhile other jobs are in blatant and desperate need of help as they are considered useless. Fight me.
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