Plus sam still gets to have a slashing vuln on target, so if anything blm applying permanent magic vuln is what we should have had from the start of stormblood.
Plus sam still gets to have a slashing vuln on target, so if anything blm applying permanent magic vuln is what we should have had from the start of stormblood.
Yes, but if Red Mage got the buff, then Black Mage in turn would be prime to receive a personal damage boost, while also benefitting from Red mage bringing a vulnerability.This is about blm not carrying enough weight, not rdm. Black mage in past games were slightly debuff oriented anyway, so it's not a stretch to apply magic vuln to a target.
If rdm got the magic vuln, the issue would still lie in the fact that smn does slightly more damage still while having a raise, leaving blm as the least valuable dps job still.
It'd be a double win for Black mages, gaining the benefit of a vulnerability while also gaining the benefit of personal damage to maintain its status quo.
By that logic both RDM and BLM should get magic vuln up that would overwrite each other, just like how SAM and NIN do.
I'm not particularly opposed to this.
I'd rather have BLM get some damage boost ^^ and RDM get debuff.
However, this would make SMN and BLM undesired without a RDM. Not sure the situation would improve much.
The case of piercing is a bit different because Brad and Mach bring a lot of utility. We cannot say the same about BLM and SMN.
Ofc if they'd reduce some caster CD heavily, such as mana shift, who knows.
Actually SMN is pretty damn good as far as support goes, all things considered.I'd rather have BLM get some damage boost ^^ and RDM get debuff.
However, this would make SMN and BLM undesired without a RDM. Not sure the situation would improve much.
The case of piercing is a bit different because Brad and Mach bring a lot of utility. We cannot say the same about BLM and SMN.
Ofc if they'd reduce some caster CD heavily, such as mana shift, who knows.
That's the primary problem. They're decent enough utility, while having equal or greater damage to blm. Smn is just better blm, just like heavensward all over again. I'm not subbing to another heavensward where my job gets trashed.
Honestly theres absolutely nothing wrong with any of the classes you can literally do any content with whatever group you get and beat it. Now I could the point of threads like this if your job wasnt able to do these things and you actually needed the other classes to complete things but that isn't the case Every alt I have I have at least one job that everyone says sucks and I do just fine I'm not excluded from content Hell I was only ever kicked from one PuG and that was Wanderers Palace hard when I suggested we kill the first bosses adds when we wiped the first time. Bottom Line As long as you do your class follow mechanics and avoid damage and abuse the everliving hell out of swift cast when you can You wont be barred from anything but maybe a static and that's only if you don't do that static with friends. And that's really the point the game is more fun with friends but accessible to all.
Also, this is about actual content like savage. I couldn't care less about the ballance in content that was designed to be facerolled. You could walk into the new 24 man raid as a tank, MT all the bosses, nearly black out drunk, and come in 5th place dps, as the tank, and easily clear. Job ballance doesn't matter there, it matters in progression.
Mostly about ultimate now as well, as that's where everyone is trying to progress right now, and blm is the worst job in bahamut, by a lot, especially considering caster's lower health pool requires extra attention from healers due to us also using convert.Also, this is about actual content like savage. I couldn't care less about the ballance in content that was designed to be facerolled. You could walk into the new 24 man raid as a tank, MT all the bosses, nearly black out drunk, and come in 5th place dps, as the tank, and easily clear. Job ballance doesn't matter there, it matters in progression.
So not only is blm lower raid dps contribution than every other job, but they also have harsher survival issues unless both your healers are gods, because if they're used to healing physical dmg parties only, blm will likely die a couple times to raid wide damage.
That's just stupid.
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