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  1. #181
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I don't mind being a turret, it makes fights interesting having to plan my positioning. However, since most fights these days require heavy movement, and the moments we can turret are rare, the dps reward from these moments should be much higher than what we currently do.
    (0)

  2. #182
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    That is the fun of Black Mage and it's defining trait in the end. The point in the OP is that the Job's design brings nothing that is both unique and strong out of it.
    (0)

  3. #183
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    What blm need is not potency increase but more easy to keep up dps. BLM is so easy to lose dps during mechanic.
    muhahahhahaah that just my 2 cent though
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  4. #184
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    The problem is that even with perfect uptime the overall potency is too low compared to other jobs
    (5)

  5. #185
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Remedi View Post
    The problem is that even with perfect uptime the overall potency is too low compared to other jobs
    Exactly. Even on a dummy, BLM will be handily out-DPS'd by both Samurai and Summoner while barely keeping up with Monk. When the whole identity of the job is supposed to be a selfish DPS that offers immense damage but little utility. It presently fails at, well, everything.
    (2)

  6. #186
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I'd prefer them to give us a flat out potency increase. Don't need more movement skills, the ones we have in Triplecast and Between the Lines are rather decent. But we should be rewarded for standing still and casting by those high numbers.
    Also I've said this a lot already, but if they wanna give us utility, I'd really like to see a Magic Resistance Down debuff, possibly tied to Umbral Hearts. I generally believe every class should be able to apply a debuff against their own type of dmg and not have to rely on others to put it up for them.
    (2)

  7. #187
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    In recent discussions with my static, I think a solution that might be useful would actually be for Scathe of all spells.

    It'd be the perfect candidate for one good reason: It's currently useless. However, in much the same way as Tri-Bind, it can be made into a better spell with a simple change: Make it 150-200 potency, and allow it to slightly extend Astral Fire/Umbral Ice by 2s per cast.

    As it immediately stands, Triplecast and Between the Lines are... well, barely noticeable beyond serving as our source of bursts when we use Leylines and for our opener for Triplecast (plus Swiftcast) and situational uses for the latter (Such as the possibility of a place to return after placing Maniacal Probes). Black Mage is heavily gimped when it attempts any kind of movement, that something needs to allow us some kind of option so that we're not the lowest players on the totem pole in terms of usability.

    I say this over an overall potency boost for one reason: dungeons. Some changes if too powerful might overpower a class for some pieces of content while attempting to bring them up to speed. As dungeons don't really use much in the form of movement, and giving BLMs a potency boost for ALL of their spells (or their most practical to boost spells) would make their damage skyrocket in dungeons. We don't want ANYTHING to be MUST takes, but we want to make things equally valid but different. Bring the player and not the class and all.

    Perhaps other spells should see some adjustment, like Blizzard II becoming less terrible or Freeze being a reliable tool for AoEing as a BLM, such as making it give a 260 potency AoE that provides a single umbral heart per cast when in Enochian.
    (2)

  8. #188
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    As bourne has said the dmg on a dummy of BLM is still low and that is because overall their potency /cast is something that other jobs easily attains not to mention they have a way to burst out more dmg while beign less adffected by movements.

    While I agree that scathe should receive some buffs because as it stands is effectively useles it doesn't change the fact that to function as a turret dmg dealer the reward should be much higher than what we have right now

    Also dungeons aren't that hard and besides for deep dungeon style RDM is still a better pick
    (0)

  9. #189
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    The problem of just giving us (and the same logic applies to SAM too) enough personal damage to trump other classes personal damage plus offensive utility (let's call it tDPS short for total DPS) is not dungeons because those are already unbalanced by default and are quite frankly super easy with any standard group, the problem happens in low skill raids, right now the strongest class in the game in terms of tDPS is probably NIN, however a super skilled NIN in a low skill party (read a party that can do the mechanics but by playing ridiculously safe and at a giant dps cost) probably has way less impact than a skilled SAM due to the rest of the party profitting much less from TA, this is why selfish dps is probably impossible to balance as the level of dps you'll have to give to them to be viable in high end groups, will mean they can basically carry the dps of bad groups.

    Magic vulnerabity is IMO a much better idea than just potency increase because our tDPS will somewhat depend on our group capacity to capitalize on the debuff.
    (0)

  10. #190
    Player
    Venom1443's Avatar
    Join Date
    Sep 2015
    Posts
    25
    Character
    Vulcus Molkoh
    World
    Behemoth
    Main Class
    Black Mage Lv 70
    I have a suggestion that will fix all of the problems. Why not make all raid utility that isn't tank healer and brd/mch
    only affect yourself?

    Ex. TA only affecting ninja, Devotion only for summoner, disembowel only for dragoon. This way most dps roles are "selfish" and then parties can take whoever they want.

    The buffs are just for you like ley lines is for blm. Your DPS is yours and you don't rely on certain classes.
    (1)

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