Pure power was never overtuned in this game because "pure power" didn't really exist until 4.0 save for MNK which was reconciled by running double monk or not at all (#deletemonk, remember), and you're really arguing semantics with me, here anyway (your statement about "synergy plus base power" is literally exactly what I said, and "exactly what I said" was almost universally, so some exceptions which is exactly what you're saying).

I explained exactly why we should shun harsh punishment for BLM in progression in the other thread: no job should ever be counter-intuitive under any circumstances. I like the idea of strategy and planning ahead, certainly, but I don't want to have to learn a fight on RDM and then play BLM only later. It should be just as acceptable for BLM to be taken in progression.