Smh doesn't need a nerd black mage needs a buff maybe a trait so that swiftcast is 30 secs and a potency buff in thunder spells and fire 4
Smh doesn't need a nerd black mage needs a buff maybe a trait so that swiftcast is 30 secs and a potency buff in thunder spells and fire 4
weird that we usually don't upload our runs - except if someone tries something new and want to look at his statistic. so your stalking failed sorry.
like you would say my war is lvl 15 if you check my lodestone profile - without knowing that it was my HW main tank on a Twink.
statistics and profiles just tell half the truth - but well fflogs is the only source to follow hm, go on with that. ^^
Last edited by Neela; 11-24-2017 at 10:22 PM.
This is where "pics or it didn't happen" is relevant, but how about instead of continuing this silly argument about nothing we get back on topic, ya?
I despise playing low level RDM as well, btw to whoever mentioned it earlier, because no verflare/verholy feels so wrong as well. I still strongly recommend playing BLM in any content that is not level 70 basically, so that's where I get my "fix" on the job.
the logs talk reminds me of this lol
https://youtu.be/bFcO2paQQ1I
i was playing with my other char. dreaded lvling 60-70, since b4 has no meaning without the umbral hearts effect and i miss triplecast if im not 66This is where "pics or it didn't happen" is relevant, but how about instead of continuing this silly argument about nothing we get back on topic, ya?
I despise playing low level RDM as well, btw to whoever mentioned it earlier, because no verflare/verholy feels so wrong as well. I still strongly recommend playing BLM in any content that is not level 70 basically, so that's where I get my "fix" on the job.. triplecast have spoiled me
Last edited by Komaru_Tatoro; 11-24-2017 at 11:47 PM.
sorry but sam blm some ranged would then be enforced by this so all other dps then have to compete for one slot...this is never going to happen.
So let me get this right? DRG,BRD and NIN being mandatory while everyone else is competing for one spot is okay, but if it's BLM and SAM (the two last classes to clear Ultimate for example and so the arguably weakest dps jobs in the game) it's a problem?
Refer to my comment in the "sorry your job sucks" thread regarding synergy/meta. tl;dr is synergy is not inherently bad, it's just that it's REALLY locked-in in this game because no other job offers piercing than BRD+MCH, those two are too good together, cards and stratagem are really strong, and there will never be any competition with Trick Attack.
It's fine for there to be a meta, but it needs to be not SO BADLY IRRECONCILABLE to include other jobs than what's meta, PARTICULARLY when it excludes entire roles (casters). Furthermore, as I've said so many times now I've lost count, "selfish DPS" classes are inherently bad in this game. Parties want to be buffed/synergize together, not to feed one player. ALL JOBS NEED SOME KIND OF PARTY UTILITY so that it can at least bring SOMETHING to the table (read: "high damage" is not utility when party-wide buffs result in higher total damage).
Even if it's something as simple as 180s recast speed buff that would mesh up with Battle Voice and Battle Litany, it would be fine. It's simply that bringing NOTHING to the table is asinine.
Last edited by Llugen; 11-25-2017 at 03:33 AM.
I agree, synergy is not inherently bad as a system, just hard to balance and becoming harder the more classes are introduced. Also combo of synergy abilities in this game has an historic of being too strong, having its peak in the patches following 3.3's BRD buffs until Heavensward.
High damage is utility though. Because that's what most of the synergy skills are in this game. Damage buff to other players. Most of the mitigation skills were moved to Role to avoid X or Y job to be absolutely needed because of an specific skill. And they been balancing fights around it. Though this makes players saying they just want X and Y jobs because of a hella strong skill, even though that skill itself is not absolutely needed.
For example on high damage being good utility: WAR PLD was already a good tank combo and arguably the best before Shake Off changes simply because WAR had more damage than DRK, even though DRK had Blackest Night, which is a defensive utility. In the same way, big heals can be a utility, see current WHM. Meanwhile the two DPS jobs centered about having their damage as their utility are not the highest damage dealers. When party-wide buffs result in more damage if coordinated, raw damage becomes useful and desirable for lower skilled groups. The issue is that SAM and BLM are not high enough to compensate even not so well coordinated buffs making them undesired for mid-skilled groups as well. Which just reflects into low skilled groups parroting it as being an always bad situation. On BLM's case there is also the fact RDM shines more on low skilled groups.
Last edited by zuzu-bq; 11-29-2017 at 08:20 AM.
Bump for relevance, as we have people coming to terms with "selfish DPS" being poorly designed in this game in the other thread.
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