I don't even care anymore. I want ballance, but blm has been thrown under the bus for 2 years. If blm came out mildly ahead for even half an expansion, we've earned it. Let the x4 physical dps meta finally die.you guys where talking avout giving absurb dps potency buff thats why im thinking it maybe be too much that it can overcome the raid dps buffs. well one post from sylvain in another thread made a really good explanation. http://forum.square-enix.com/ffxiv/t...=1#post4482462
I wasn't talking about any absurd dps buff: my first post in this thread was just in response to you asking what's stopping a 4x BLM meta. BLM does need potency buffs: it and Samurai need to not only sit at the top, but there needs to be a bit of a gulf between them and the other jobs. I don't think at this point the meta will ever shift from NIN/DRG/BRD/MCH, but no job should end up in the spot BLM is where it's an active burden on the group.you guys where talking avout giving absurb dps potency buff thats why im thinking it maybe be too much that it can overcome the raid dps buffs. well one post from sylvain in another thread made a really good explanation. http://forum.square-enix.com/ffxiv/t...=1#post4482462
It would be nice to see double or even triple caster comps become viable. Even if the blm is the only caster, it would at least add 200-400 group dps from healer dps
Permanent vulnerabilities should belong to the tanks, not DPS.
Actually, the slashing vulnerability is now fairly balanced across the jobs that bring it. When WAR was the only job that could apply it without losing damage the balancement was way worse. The issue of Piercing debuff is that only one job can provide it while 3 jobs deal piercing damage as their main output. RDM ogcds are all piercing too, being a 4th job able to deal piercing damage. Blunt damage debuff only does not causes issues because aside from some DoM's auto attacks, no other job does blunt.
Let's assume for a moment you are correct. The solution then because nerf SMN. I know people get uppity with nerfs but these imbalances all stem from the devs utterly refusal to nerf jobs that get out of hand. The whole physical ranged meta happened after they kept buffing MCH/BRD against one another without any consideration for the long term impact. Just nerfing SMN doesn't fix the issue with SAM/BLM not dealing enough damage to warrant taking over their counterparts but it would at least make BLMs have something. I'm just sick of seeing jobs left to rot as our only solution to force the devs into buffing them. It's time to be proactive.you guys where talking avout giving absurb dps potency buff thats why im thinking it maybe be too much that it can overcome the raid dps buffs. well one post from sylvain in another thread made a really good explanation. http://forum.square-enix.com/ffxiv/t...=1#post4482462
If you nerf SMN nothing would change for BLM it would just make ppl choose double ranged comp more
This is about blm not carrying enough weight, not rdm. Black mage in past games were slightly debuff oriented anyway, so it's not a stretch to apply magic vuln to a target.
If rdm got the magic vuln, the issue would still lie in the fact that smn does slightly more damage still while having a raise, leaving blm as the least valuable dps job still.
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