Yeah Sub-Zero could be a level 50 trait, even, but legit this kills so many birds with one stone:
-Makes Freeze useful, therefore reducing button bloat
-Removes heavy reliance on Transpose from uptime rotation completely
-adds more nuance to AOE rotations
-increases PPS overall during AOE rotations by doing all of the following:
---Fire III can now be "fast cast" to return to Astral, since Umbral III is obtained from Freeze rather than the current slowcast
---There is no more need to wait on MP tick from Umbral due to poor timing/interruption, since freeze is 3s cast time
---There is no need to debate whether to use Blizzard IV during AOE solely for Umbral Hearts (rejoice!)
---Removal of Transpose reliance means potentially even faster phases that aren't locked out by its 12 second recast (Fire III > Thunder IV > Flare > Flare > Freeze, repeat w/ Foul as necessary)
---More MP gained from Umbral III means always having enough to Flare twice and Thunder IV once if necessary
Between this and a Thundercloud change to let it so that either the DoT is additive up to 60 seconds (less completely wasted procs), or so that the remaining timer is "stung" to the target upon using the Thundercloud (So if there are 6 seconds remaining on Thunder IV on the target, another 60 potency (2 ticks x 30 pot) is added to the Thunder IV cloud initial hit), BLM would probably be the real AOE king again.
"Thundersting" (affectionately named) could also work with Thunder III for additional single target burst. Furthermore, if they do indeed decide to let Thunder refresh the Astral/Umbral timer, this would mean Sharpcast Thunder III in the opener would be indisputably stronger than Sharpcast Fire; if there are 15 seconds remaining on the current Thunder III DoT, 200 potency (5 ticks x 40pot) is added to the Thundercloud's initial hit, potentially still under Trick Attack/buffs, which adds some "burst window" strategy/nuance.
Add to that some kind of Thunder Ready function, instant cast Fire/Blizzard under Enochian, and guaranteed Firestarter upon consumption of Umbral Hearts, and I'm pretty sure the job is just about completely fixed from a procs-based movement standpoint, which is honestly all I want to see. When I have to dodge a single ground target aoe I want to have a proc to use for it, so more reliable procs as well as RNG procs sounds like a win-win, and then worst case scenario Fire or Blizzard rather than flipping Scathe or "caster slide and pray".
For damage, return 280 potency on Fire IV and add +10% magic vuln on Blizzard IV, give +10% (or less or more) damage to the spells that consume Umbral Hearts (or per Umbral Heart consumed, if you want to increase that initial Flare to +30% damage haha), increase Foul potency single target (I suggest double if hitting only one target), and then some fix to Convert, and we have ourselves a real raw damage caster.

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