Instead of floor 50? It would help to revive interest in it and shorten the insanely dedicated time it takes to get to the upper floors. Keep the difficulty as-is though!



Instead of floor 50? It would help to revive interest in it and shorten the insanely dedicated time it takes to get to the upper floors. Keep the difficulty as-is though!



Is Eureka coming in 4.15 or 4.2?

Eureka? What is that?


Eureka is not the new Deep Dungeon. That will comer later (no one knows when). Eureka is a new content type (neither is like Diadem).
Also, the new deep dungeon will be totally different to Palace of the Dead. So probably will be independient. They should add the option to start at 100, but not for this reason.


$20 that the new deep dungeon is going to be Heaven On High, the sealed giant Jenga tower in the Ruby Sea.Eureka is not the new Deep Dungeon. That will comer later (no one knows when). Eureka is a new content type (neither is like Diadem).
Also, the new deep dungeon will be totally different to Palace of the Dead. So probably will be independient. They should add the option to start at 100, but not for this reason.
They haven't clarified what level Eureka content will be geared towards. Similar to how you could run FATEs on characters who WEREN'T max level in Heavensward, you might be able to level while doing Eureka Content. It hasn't been said yet.
He's talked in more recent interviews how he's planning for Eureka to be the means of expanding your character beyond 70. Among the content involved will likely include relics, but they are being moved into something on the side, rather than being the thing to progress with like before.$20 that the new deep dungeon is going to be Heaven On High, the sealed giant Jenga tower in the Ruby Sea.
They haven't clarified what level Eureka content will be geared towards. Similar to how you could run FATEs on characters who WEREN'T max level in Heavensward, you might be able to level while doing Eureka Content. It hasn't been said yet.


I hope the Eureka zone is always max level, whatever that is at any time.He's talked in more recent interviews how he's planning for Eureka to be the means of expanding your character beyond 70. Among the content involved will likely include relics, but they are being moved into something on the side, rather than being the thing to progress with like before.
So the capped level will always be at the max level.
Hypothetical expansions
- 70 at SB
- 80 at moon expansion
- 90 at Garlemald expansion
With the progression being upgradable relics and character boons be it stats, skill modifications, or traversal powers. Horizontal and vertical progression minus the ilevel. With the feeling sort of like Abyssea, you can go anywhere inside if you are at the current level cap, but somethings will be to hard to do without progression inside the zone.
Give the people who don't like raiding but want a battle class reason to do something and spend hundreds of hours in and steadily progress.
ESO has champion points, but this is applicable throughout the game and capped, almost acting like a iattribute. Guild Wars 2 has masteries, I am not sure if those apply everywhere or just Heart Of Thorns. FFXI had merit points and those were applicable game wide.
I wish for perpetual progression but contained within the original Eureka zone or later Eureka zones. Reason for wanting containment with the actual content is because progression would have to be severely limited to not break the rest of the game. And if I have to take a break due to caps be it time or power, it would feel just like another time gate like the rest of the game.
Dernière modification de Sandpark, 18/11/2017 à 06h37



Why is Eureka a reason to increase potd entry lvl? You just put 2 different things together for the sake of an argument?
Despite some reasons why we should do Eureka we have essentially nothing yet about the gameplay in it...
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