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  1. #1
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90

    why not let player rise to the challange

    The first is new players — the simpler the system is to understand, the easier it is for them to progress. MMORPGs are already very complex, he says, so he wants to give people smooth growth based on their item level. The second is that his team expects people to focus on their lives and play other games between major content patches; anything that makes it harder for people to dip in and out is something the developers want to avoid.
    Read more at http://www.mmorpg.com/final-fantasy-...v3QEqWcEiZh.99

    look i understand you want simpler job system but dummy jobs down to be to easy make it get bored to fast allow player to rise to challenge of jobs. if a job is to challange one put behind an expansion I find frustating that you never thought this.

    if you have new jobs set lvl 30 this way it give players time learn or learning curve.
    to set job at lvl 50 not much time learn they role. one set complex jobs to have lower lvl start point like lvl 30
    (9)
    Last edited by Savagelf; 11-15-2017 at 12:15 PM.

  2. #2
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Sad reality is that most people don't play this game for a challenge. A good percentage of the playerbase is very casual at core, of course this doesn't mean plenty of casual players don't enjoy a good challenge, but a large portion of the casual playerbase enjoy little to no challenge at all. It's just what they want and square must ablige if they want to keep that sweet cash flowing.
    Being a mid-hardcore player myself it always tilts me a little that people are like that but I've come to accept it. That's just how most people enjoy the game and over complicating the game will just make subs vanish even more than oversimplifying it.
    (3)

  3. #3
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    The thought about playing other games during content patches is a bit odd, majority of MMORPGs make content that make you stay in that one game to keep up to date. Even non-MMOs like MOBAs and Overwatch, produce their games with the intent you will be playing their game 100% of your playtime.
    (5)

  4. #4
    Player
    blindfoldedkaos's Avatar
    Join Date
    Sep 2015
    Posts
    123
    Character
    Variel Arkwright
    World
    Lamia
    Main Class
    Scholar Lv 70
    FFXIV: ARR was designed to be a casual themepark mmo, you come, ride for a bit till you start to burn out, and take a break (yoshi even prefers people to take breaks) massive burnout sucks it makes you not want to play any more ever, it happened to overwatch too, where a large base left due to massive burnout.

    They add hardcore stuff occasionally for those who want a challenge, but they wont base a whole job around it.
    They set the SB jobs at 50 so people could easily grind the levels for the new content, unlike all the backlash they got in HW for their jobs starting at 30.
    because once again, this is like a ride, you come, you experience all the rides, and when you have your fill, you leave, and they rather you leave happy rather than angry.
    (8)

  5. #5
    Player
    K3KW4RCHILD's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    63
    Character
    Fisher King
    World
    Brynhildr
    Main Class
    Gladiator Lv 79
    Yoshida-san draws inspiration from playing a wide variety of games. He says it has given him the perspective he needs to keep FFXIV evolving and not simply follow time tested mmo formats for the sake of money grabs. Many aspects of FFXIV are similar to what works in other mmo’s, however there is an insane degree of originality in FFXIV that has astonished millions of players.

    Unfortunately, the whole “casual” thing is based on a persistent myth that the mid/hardcore players don’t often think about. Final Fantasy fans aren’t like most mmo fans. The myth is that FFXIV progression and the “challenge” is modeled after the prototypical mmo, and it’s not. Final Fantasy fans were those geeks in elementary school who argued that FF was better than Zelda. They weren’t concerned with much, until after they experienced the story. Then some went back as completionists to get all the loots. Storyline > Fun side quests > Challenge. There is a chronic inability of non Final Fantasy fans to understand that an overwhelming majority of players really don’t care about dps logs, item levels, or world firsts.
    (22)

  6. #6
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Chiramu View Post
    Even non-MMOs like MOBAs and Overwatch, produce their games with the intent you will be playing their game 100% of your playtime.
    And when you take a break from the game, whether forced or by choice, you really feel how you've been left behind. This sometimes leaves players feeling they simply won't ever catch up. So they leave completely.

    Personally, I'm glad FFXIV follows this more laid back model. I can play other things, invest in other hobbies, work and still keep up with the game easily. Not to mention because of its laid back nature, I was able to convince friends that pretty much never touch MMOs, because of their commitments, to play.

    "Dumbing down" is a perspective. For people that are more dexterous or simply have better hand-eye coordination, they might have little to no trouble completing tasks. People that have a hard time memorizing patterns or have slower reaction speeds might already find something that others might considering boring a challenge. While this entry in the series of Final Fantasy may be MMO, because of the series name it holds, it has drawn first-time MMO players to the field. The skill sets will not be the same.
    (7)
    Last edited by JunseiKei; 11-15-2017 at 04:24 PM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  7. #7
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by blindfoldedkaos View Post
    They set the SB jobs at 50 so people could easily grind the levels for the new content, unlike all the backlash they got in HW for their jobs starting at 30.
    I was kind of disappointed when I found that out. I was looking forward to slowly leveling and learning the two new jobs one new skill at a time, but instead it plopped me down at level 50 with dozens of skills I didn't know how to use.
    (5)

  8. #8
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    imo good game design is the game is easy to pick up, hard to master. Playing a character job/ gearing up that character/job should be the easy parts.

    The hard parts or the challenge should be from the content itself Monk is a good example, it would have been great to have a more straightforward job, but as it is. Not a lot of people master the job. If you say have ADD you can mess up on where you have to stand during what attack, and each set of levels change the pattern. Which again can be hard to grasp for some, so those who do enjoy hand 2 hand type jobs/weapons may not be able to play monk. I know my g/f had a hard time with MNK that re re roll her character 5 times to try and learn it from the ground up.

    And monk was her main job in ff11 and ff1.0.

    imo there is no such thing as dumbing a job down, there is such thing as dumbing down content.
    (0)

  9. #9
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Chiramu View Post
    The thought about playing other games during content patches is a bit odd, majority of MMORPGs make content that make you stay in that one game to keep up to date. Even non-MMOs like MOBAs and Overwatch, produce their games with the intent you will be playing their game 100% of your playtime.
    yes and this game design of constant content lacks and people doing breaks makes it pretty hard to keep an FC or any sort of static active. wich leads to problems with randoms in the team-jump-rope-mechanic-style fights in this game and not many people want to mess with that (especially when you are not the best player), so they don't go into the harder fights and so they don't have a reason, and also not really a chance, to become a better player. so square has to tune the classes and the fights down that you can easily clear the content with randoms.
    (0)

  10. #10
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Doozer View Post
    I was kind of disappointed when I found that out. I was looking forward to slowly leveling and learning the two new jobs one new skill at a time, but instead it plopped me down at level 50 with dozens of skills I didn't know how to use.
    Both jobs were designed that they are very easy to pick up and play at 50 and slowly introduce their more complex stuff as you level.

    The only difference if it started at 30 is you would have incomplete combo's and a couple of abilities missing which makes it so you don't get a proper feel for the job until 50 anyways...
    (6)

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