I was kind of disappointed when I found that out. I was looking forward to slowly leveling and learning the two new jobs one new skill at a time, but instead it plopped me down at level 50 with dozens of skills I didn't know how to use.
Both jobs were designed that they are very easy to pick up and play at 50 and slowly introduce their more complex stuff as you level.
The only difference if it started at 30 is you would have incomplete combo's and a couple of abilities missing which makes it so you don't get a proper feel for the job until 50 anyways...
I honestly can't comprehend this mentality. MMO's are a ever evolving and expanding genre of gaming, which means there is going to be a point after a mmo is out for a while where the constantly level cap increases is going to get tedious to level new jobs that are implemented from level 1 to whatever the max level is, once this level gNot everyone wants to start from level 1 every single time, nor is it needed. Samurai and Red Mage were seamlessly transitioned and handled perfectly in both job design and progression. Logic dictates that if you start a class at a higher level and you "don't know what skills to use" you might want to at least try reading the tooltips on the abilities that are available to you, It isn't exactly rocket science nor does it take a long time to understand how the jobs play. Honestly, it's fine and i wouldn't be opposed to them increasing the level of newer jobs introduced in further expansions either. There isn't any real reason to start at ground zero every single time a new job is introduced.ets into the 100 level range, I'm sure you can understand why they would raise the level cap on new classes.
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