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  1. #1
    Player
    blindfoldedkaos's Avatar
    Join Date
    Sep 2015
    Posts
    123
    Character
    Variel Arkwright
    World
    Lamia
    Main Class
    Scholar Lv 70
    FFXIV: ARR was designed to be a casual themepark mmo, you come, ride for a bit till you start to burn out, and take a break (yoshi even prefers people to take breaks) massive burnout sucks it makes you not want to play any more ever, it happened to overwatch too, where a large base left due to massive burnout.

    They add hardcore stuff occasionally for those who want a challenge, but they wont base a whole job around it.
    They set the SB jobs at 50 so people could easily grind the levels for the new content, unlike all the backlash they got in HW for their jobs starting at 30.
    because once again, this is like a ride, you come, you experience all the rides, and when you have your fill, you leave, and they rather you leave happy rather than angry.
    (8)

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by blindfoldedkaos View Post
    They set the SB jobs at 50 so people could easily grind the levels for the new content, unlike all the backlash they got in HW for their jobs starting at 30.
    I was kind of disappointed when I found that out. I was looking forward to slowly leveling and learning the two new jobs one new skill at a time, but instead it plopped me down at level 50 with dozens of skills I didn't know how to use.
    (5)

  3. #3
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Quote Originally Posted by Doozer View Post
    I was kind of disappointed when I found that out. I was looking forward to slowly leveling and learning the two new jobs one new skill at a time, but instead it plopped me down at level 50 with dozens of skills I didn't know how to use.
    Both jobs were designed that they are very easy to pick up and play at 50 and slowly introduce their more complex stuff as you level.

    The only difference if it started at 30 is you would have incomplete combo's and a couple of abilities missing which makes it so you don't get a proper feel for the job until 50 anyways...
    (6)

  4. #4
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Doozer View Post
    snip.
    I honestly can't comprehend this mentality. MMO's are a ever evolving and expanding genre of gaming, which means there is going to be a point after a mmo is out for a while where the constantly level cap increases is going to get tedious to level new jobs that are implemented from level 1 to whatever the max level is, once this level gNot everyone wants to start from level 1 every single time, nor is it needed. Samurai and Red Mage were seamlessly transitioned and handled perfectly in both job design and progression. Logic dictates that if you start a class at a higher level and you "don't know what skills to use" you might want to at least try reading the tooltips on the abilities that are available to you, It isn't exactly rocket science nor does it take a long time to understand how the jobs play. Honestly, it's fine and i wouldn't be opposed to them increasing the level of newer jobs introduced in further expansions either. There isn't any real reason to start at ground zero every single time a new job is introduced.ets into the 100 level range, I'm sure you can understand why they would raise the level cap on new classes.
    (4)

  5. #5
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by blindfoldedkaos View Post
    They set the SB jobs at 50 so people could easily grind the levels for the new content, unlike all the backlash they got in HW for their jobs starting at 30.
    The idea behind those job levels was that they would take the same amount of time leveling. Like 1-50 would take just as long as 30-60 and the same for 50-70. Of course squadron missions sort of made that point moot, but that was the intention at the time.
    (0)