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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100

    Notoriety - Bozja's Fix for the Duel Problem

    At first glance through preliminary notes, I could tell this was going to be a good story/content patch. The fact that we've been raising crap repeatedly about Duels has at least gotten to the Developers and now we have a proper system to deal with Duels in particular.

    Just reading that particular segment, it makes me feel like they thought hard on this one because they wanted to make sure people could get in and out without the RNG aspect; and I believe it'll pay off. However, this raises an old issue in regards to spawning the CEs necessary for Duels due to the 1h timer.

    Given they are limiting CEs to 1 now for spawning, this means it'll take longer to cycle through an entire set of CEs; but the good thing is the amount of Coins and also REDUCING THE COOLDOWN ON CASTRUM.

    If you're just there for the duels though, it's probably going to be problematic. I still think that in regards to Duels, the timer after the resolution of one is still too long. Plus, we still need to address the 20m timer inside the Duel itself - which is enough for at least 2 pulls of the boss. In all honesty, they have a system now - all they need to do is work on a fix to have the boss cycle through 3 people and then leave if the first and second die for their own progression.

    I had suggested a while back that there be a buff that would assign you as viable for the Duel in particular if you met the requirements(NO VULNS/DEATHS), and I believe that would do quite well since they can make it as long as 20m for that specific encounter. 5.55 hopefully will come with something to adjust this and provide a more robust system that further reduces the stress people get when it comes to grinding Duels in particular.
    (0)

  2. #2
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,053
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    So you are required to stay active, to be able to be picked?
    (2)

  3. #3
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    242
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    They’re not lowering the amount of active CEs to one at a time, they’re making it so that those CEs that would spawn together (one with a 48 man limit and the other with 24 man limit) to spawn one after the other instead of both at the same time.
    (2)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Eclipse12187 View Post
    They’re not lowering the amount of active CEs to one at a time, they’re making it so that those CEs that would spawn together (one with a 48 man limit and the other with 24 man limit) to spawn one after the other instead of both at the same time.
    That sounds like the same thing to me - and a very good move. Even when Bozja was new and busy, you're not going to get everyone in the instance ready to do the CEs at once, and they turn into deathtraps. Patriot Games gets 48/48 and only five people land in the other one that has eight "stand here to prevent AOE damage" circles.
    (0)

  5. #5
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    I don't think I've ever even done one of those smaller CE's.
    (0)
    WHM | RDM | DNC

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I asked once why they were never done, and just got told cuz they're a pain in the ass or some such. Nice that they're split so there's a chance to see them anyway now.

    Reducing Castrum timer sounds great to encourage less camping or instance hopping.

    Would agree that there could stand to be shorter timers for more duels. I've only been in one, but they seem like a right pain, something that will require repeated failures just to learn all the little things that need dealt with.

    Also glad to see how they're already looking at future-proofing the instance. Looking forward to seeing how the echo/hubris stuff works out.
    (0)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I think they didn't expect that some people would never be selected for a duel. I usually get no vulnerabilities and am one of the few candidates for a duel, yet well over 10 times I've never been selected.

    Quote Originally Posted by Hasrat View Post
    Also glad to see how they're already looking at future-proofing the instance. Looking forward to seeing how the echo/hubris stuff works out.
    The skirmishes are future-proofed already. I once got into bozja alone and remained there alone for 3 hours and farmed all of the skirmishes successfully. The change to CEs is really nice though.
    (1)