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  1. #11
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    I already don't like the "Offense, Defense, Middling" concepts. Those aren't niches. They are to broad of a class design. Tanks should not be significantly differentiated by mitigation and damage. They should all be capable of hurting things and surviving things. Their gameplay should feel different. If you intentionally design jobs with the goal of 'low DPS, middle DPS, high DPS' you destroyed balance before you made the jobs. Gameplay. Style. Feel. Theme. Character. Flow. Etc. That's how jobs should be separated. Not by performance. Performance determines balance.

    You want to do damage? Play DPS. HOW do you want to do damage? You want to jump from the sky and channel the power of dragons and do damage? Play drg. You want to make the world burn? Play blm.

    You want to protect the party? Play tank. HOW do you want to protect the party should determine WHICH tank. Not "I wanna do damage so I play war." If you want the sword n board fantasy play pld. You wanna unleash the beast? Play war. You wanna delve into the edgelord world? Play drk :P

    Bring the tanks closer together in performance, not farther apart. That's how we got 3.x pld. 2.0 (not 2.1) war. 4.X drk. A jobs 'identity' should NOT be "I do more/less damage than the other job in my role". That's not an identity. That's terribad design.

    Side note: I do love the "IB is so OP compared to TBN". Willfully forgetting that the entire game is (currently) based around not being in tank stance. Yeah its more powerful than TBN to yourself. But no drk I know would trade TBN for IB if you trapped it behind grit and could only target yourself.
    (5)
    Last edited by Aana; 11-15-2017 at 08:33 AM.