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  1. #651
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kazrah View Post
    Eh, don't have to troll to still sound like an arrogant hag. Also doesn't help since your main job seems to be not a tank, so it's not like it looks like you have much credibility in your argument anyway.
    If we want to discuss this idea of "credibility", none of the last few posters that have argued big pulls as being bad/stressful seem to have a "main job" that's a tank either. By this logic, that makes their own arguments invalid/less credible.
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #652
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by AxlStream View Post
    Let's all rise up to a challenge and use dungeons as a relatively safe way to push ourselves and become more acclimated to what we can actually do instead of just a ride down the lazy river.
    Hear hear!

    And to be honest, I'd rather wipe in the first 5 mins than spend 20 minutes fighting against falling asleep.
    (9)

  3. #653
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by HyoMinPark View Post
    If we want to discuss this idea of "credibility", none of the last few posters that have argued big pulls as being bad/stressful seem to have a "main job" that's a tank either. By this logic, that makes their own arguments invalid/less credible.
    That would also mean my word is law as I am a Warrior main lol
    (3)

  4. #654
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Taika View Post
    Hear hear!

    And to be honest, I'd rather wipe in the first 5 mins than spend 20 minutes fighting against falling asleep.
    Agreed. In fact, I'm likely to encourage the tank/healer to try again if I'm playing one of those roles myself. Mass pulling isn't necessarily for speed but preference. At least how I view it.

    Quote Originally Posted by AxlStream View Post
    That would also mean my word is law as I am a Warrior main lol
    In that case, I can offer a thorough and in-depth analysis on the art of floor tanking!
    (3)

  5. #655
    Player
    Mazora_Espeon's Avatar
    Join Date
    Sep 2011
    Posts
    299
    Character
    Raltz Waltz
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by NephthysVasudan View Post
    To add to that..wiping in the first 5 minutes is bad ok? :P
    Um... no. Don't add that to my post... =|
    (2)
    Last edited by Mazora_Espeon; 02-12-2018 at 08:58 AM.
    Epicness...

    http://forum.square-enix.com/ffxiv/threads/57865-Summary-of-the-FFXIV-ARR-EO%28r%29%28z%29AE-Trailer

  6. #656
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Clearly there are groups that can't handle the largest of pulls. As I've leveled DPS classes I've been in situations where the healer and tank are so bad that we wipe on normal pulls. These cases are extreme though, most dungeon groups can handle all but the largest of pulls.

    I love how people are trying to claim this "stress" from a tank who pulls big irrespective of the tank's skillset. There is a tank in my FC who can do virtually any pull in the game and I have never had an issue healing him in the slightest. I can't even think of a time I've had to scale back dps. I can't imagine any healer with even a modicum of skill being "stressed" by healing him despite him doing a fair bit of stance dancing.

    A tank should pull as much as their party can handle. If they know they're a weaker tank and have issues staying upright then by all means don't go boss-to-boss but if the tank is confident in their abilities and don't yet have a reason to doubt their party there is no downside to super pulls.

    Also to all of you people jumping on Cass for stating the obvious - are you serious? I've healed Cass through Rabanastre MTing on DRK with almost no Grit uptime and it has been a breeze. I can't think of anyone I know personally with more of a right to weigh in on tank discussions, DRG main or not. Cass is another of those tanks who I can't see stressing a healer in a dungeon because, again, competence.
    (4)

  7. #657
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    I don't get why people get so upset if a tank pulls too much and ends up wiping, as long as they learn the group is not capable of that pull after that and reduces the amount pulled I don't see the problem?

    I mean if I am on DPS for example and tank pulls a lot and we die ...am I the only one who doesn't care? He tried to do the more efficient pull style, but people were maybe newer or not capable skill-wise so then we change to smaller pulls...I mean at least we tried? Why does it matter if we fail once? Sometimes the only way to see if the party can handle it is to just try.

    Mistakes happen no matter what type of play style people use.
    (10)

  8. #658
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Miste View Post
    I don't get why people get so upset if a tank pulls too much and ends up wiping, as long as they learn the group is not capable of that pull after that and reduces the amount pulled I don't see the problem?
    Cos more often then not, that wipe leads to arguing, flaming, finger pointing and generally more wasted time sitting and watching the party bickering. The one player demanding to be kicked and a battle of who can hold who hostage, etc. Large pulls are fine if thats what the group want's, but ask first, talk, communicate with each other Don't assume by item level and what not what everyone wants to do, don't just do without asking first. I think that's what most are against, assumptions. People do dungeons for different reasons.

    Some like to push themselves all the time, that's okay.
    Some already spent the day pushing themselves and just want a calm wind down of the night, that's okay.
    Some don't care about pushing themselves and just want tomes and a little loot, that's okay.
    Some maybe new/newish and getting a feel of the place, that's okay.

    and so on and so on.

    So many headaches could be solved with a simple "How does everyone want to do this?"
    (0)

  9. #659
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    Quote Originally Posted by Bourne_Endeavor View Post
    Agreed. In fact, I'm likely to encourage the tank/healer to try again if I'm playing one of those roles myself. Mass pulling isn't necessarily for speed but preference. At least how I view it.



    In that case, I can offer a thorough and in-depth analysis on the art of floor tanking!
    floor tanking is rough as the floor boss will lay you out quick, always need a warrior to do the job but for some reasons dragoons insisted on volunteering.
    (1)

  10. #660
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Honestly, the problem with most dungeons is that the rotations for damage dealers makes it so casual players who come back to the game have to relearn too much to be able to effectively dps and keep up with the field. The entire reason I play paladin main is because paladin is probably the most forgiving for someone who comes back to the game from an extended haitus, and I've found no equivalent in the melee or caster dps outside maybe RDM, which will probably get more complicated in whatever next expansion they release. Part of what made FFXIV vanilla fun for more casual players wanting to relive those raiding days was the fact your rotation didn't hamper your ability to pay attention to boss mechanics.

    Simply put, if they want a raiding end game economy to be healthy, the raids must be accessible to players that are not necessarily able to put in part time hours to mastering rotations while also handling the mechanics. That's been one of the greatest pitfalls of the MMO industry post 2008 if I recall, as they were making progress in accessibility, then just plateaued on game development when everyone played the World of Warcraft Copy Cat card with games like Warhammer, Age of Conan, the action evolution games like Tera, and many others.

    I'm still happy with FFXIV as it stands, but given that raiding is still only composed of a meager percentage of the player base due to the time constraint issues and fears from high expectations I don't really understand why the company feels obligated to keeping themselves beholden to such an age old philosophy of hardcore. They also need ways for players to level other jobs while not taking away from their end game grinding endeavors.
    (3)
    Last edited by Colt47; 02-12-2018 at 01:30 AM.

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