If we want to discuss this idea of "credibility", none of the last few posters that have argued big pulls as being bad/stressful seem to have a "main job" that's a tank either. By this logic, that makes their own arguments invalid/less credible.
Sage | Astrologian | Dancer
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Hyomin Park#0055
Hear hear!
And to be honest, I'd rather wipe in the first 5 mins than spend 20 minutes fighting against falling asleep.
That would also mean my word is law as I am a Warrior main lol
Agreed. In fact, I'm likely to encourage the tank/healer to try again if I'm playing one of those roles myself. Mass pulling isn't necessarily for speed but preference. At least how I view it.
In that case, I can offer a thorough and in-depth analysis on the art of floor tanking!![]()
Last edited by Mazora_Espeon; 02-12-2018 at 08:58 AM.
Epicness...
http://forum.square-enix.com/ffxiv/threads/57865-Summary-of-the-FFXIV-ARR-EO%28r%29%28z%29AE-Trailer
Clearly there are groups that can't handle the largest of pulls. As I've leveled DPS classes I've been in situations where the healer and tank are so bad that we wipe on normal pulls. These cases are extreme though, most dungeon groups can handle all but the largest of pulls.
I love how people are trying to claim this "stress" from a tank who pulls big irrespective of the tank's skillset. There is a tank in my FC who can do virtually any pull in the game and I have never had an issue healing him in the slightest. I can't even think of a time I've had to scale back dps. I can't imagine any healer with even a modicum of skill being "stressed" by healing him despite him doing a fair bit of stance dancing.
A tank should pull as much as their party can handle. If they know they're a weaker tank and have issues staying upright then by all means don't go boss-to-boss but if the tank is confident in their abilities and don't yet have a reason to doubt their party there is no downside to super pulls.
Also to all of you people jumping on Cass for stating the obvious - are you serious? I've healed Cass through Rabanastre MTing on DRK with almost no Grit uptime and it has been a breeze. I can't think of anyone I know personally with more of a right to weigh in on tank discussions, DRG main or not. Cass is another of those tanks who I can't see stressing a healer in a dungeon because, again, competence.
I don't get why people get so upset if a tank pulls too much and ends up wiping, as long as they learn the group is not capable of that pull after that and reduces the amount pulled I don't see the problem?
I mean if I am on DPS for example and tank pulls a lot and we die ...am I the only one who doesn't care? He tried to do the more efficient pull style, but people were maybe newer or not capable skill-wise so then we change to smaller pulls...I mean at least we tried? Why does it matter if we fail once? Sometimes the only way to see if the party can handle it is to just try.
Mistakes happen no matter what type of play style people use.
Cos more often then not, that wipe leads to arguing, flaming, finger pointing and generally more wasted time sitting and watching the party bickering. The one player demanding to be kicked and a battle of who can hold who hostage, etc. Large pulls are fine if thats what the group want's, but ask first, talk, communicate with each other Don't assume by item level and what not what everyone wants to do, don't just do without asking first. I think that's what most are against, assumptions. People do dungeons for different reasons.
Some like to push themselves all the time, that's okay.
Some already spent the day pushing themselves and just want a calm wind down of the night, that's okay.
Some don't care about pushing themselves and just want tomes and a little loot, that's okay.
Some maybe new/newish and getting a feel of the place, that's okay.
and so on and so on.
So many headaches could be solved with a simple "How does everyone want to do this?"
floor tanking is rough as the floor boss will lay you out quick, always need a warrior to do the job but for some reasons dragoons insisted on volunteering.Agreed. In fact, I'm likely to encourage the tank/healer to try again if I'm playing one of those roles myself. Mass pulling isn't necessarily for speed but preference. At least how I view it.
In that case, I can offer a thorough and in-depth analysis on the art of floor tanking!
Honestly, the problem with most dungeons is that the rotations for damage dealers makes it so casual players who come back to the game have to relearn too much to be able to effectively dps and keep up with the field. The entire reason I play paladin main is because paladin is probably the most forgiving for someone who comes back to the game from an extended haitus, and I've found no equivalent in the melee or caster dps outside maybe RDM, which will probably get more complicated in whatever next expansion they release. Part of what made FFXIV vanilla fun for more casual players wanting to relive those raiding days was the fact your rotation didn't hamper your ability to pay attention to boss mechanics.
Simply put, if they want a raiding end game economy to be healthy, the raids must be accessible to players that are not necessarily able to put in part time hours to mastering rotations while also handling the mechanics. That's been one of the greatest pitfalls of the MMO industry post 2008 if I recall, as they were making progress in accessibility, then just plateaued on game development when everyone played the World of Warcraft Copy Cat card with games like Warhammer, Age of Conan, the action evolution games like Tera, and many others.
I'm still happy with FFXIV as it stands, but given that raiding is still only composed of a meager percentage of the player base due to the time constraint issues and fears from high expectations I don't really understand why the company feels obligated to keeping themselves beholden to such an age old philosophy of hardcore. They also need ways for players to level other jobs while not taking away from their end game grinding endeavors.
Last edited by Colt47; 02-12-2018 at 01:30 AM.
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