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  1. #1
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    I’ve always just thought I was being considerate staying in tank stance to not overburden the healers with my added 1k dps. Unfortunately, my fflogs show that in V3S, since I’m in the grey there.

    Going forward though. I may just treat tank stance as an added CD, I just wish it wasn’t on the gcd with pld.
    (5)

  2. #2
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BorisDaBlade View Post
    I’ve always just thought I was being considerate staying in tank stance to not overburden the healers with my added 1k dps. Unfortunately, my fflogs show that in V3S, since I’m in the grey there.

    Going forward though. I may just treat tank stance as an added CD, I just wish it wasn’t on the gcd with pld.
    I think alot of tanks think this way. I'm not saying never enter tank stance, especially if you're pulling big in a dungeon or about to take a tankbuster, but yeah... It's certainly not necessary for most of us.

    We like your dps just as much as our own in general.
    (2)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BorisDaBlade View Post
    I’ve always just thought I was being considerate staying in tank stance to not overburden the healers with my added 1k dps. Unfortunately, my fflogs show that in V3S, since I’m in the grey there.

    Going forward though. I may just treat tank stance as an added CD, I just wish it wasn’t on the gcd with pld.
    Healing potency is absurdly high and incoming damage entirely predictable in this game. Take Critical Hit, which roughly hits the MT for 75,000. Using Dark Knight for example, you'll throw up Shadow Wall and TBN, which is 50%. Add the shield either a SCH/AST places on you and that buster does less than half your HP. A single Tetra or Essential almost covers it entirely, though HoT ticks are usually enough. Simply put, the extra 20% mitigation from your tank stance just isn't needed whereas the damage you would otherwise do is always a preferable boon. That all being said, don't treat tank stance as a CD. It's ideally something you only utilize for aggro generation, assuming no Shadewalker or proper Shirk-ing. For progression, yes, stay in tank stance since everyone's learning at that point. Once you have a comfortable grip on mechanics, there just isn't a need.

    Dungeons are a bit different. Unlike boss encounters, if you pull the entire room, there will be massive amounts of incoming damage. Healers also have far superior AoE (Well, WHM and AST do). So staying in stance helps, though you can start to weave a little once some mobs die.

    I suggest looking up Youtube videos or Twitch streams and seeing how aggressive other tanks play. That can really help given you an idea on how to practice that yourself.
    (2)