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  1. #1
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100

    Flexible DPS Limit Breaks

    My raid group recently did a bit of restructuring and we found ourselves with no melee dps, so I changed jobs because I personally felt a lack of melee LB was a big deal. This got me thinking about the Limit break system from a dps point of view.

    If in a future patch, the dev team added a way for dps to choose between Single Target, Line AoE or Circular AoE, would that be a positive change? What would it do to group compositions? Would some jobs suddenly be left out in the cold?
    (3)

  2. #2
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    I'm not too sure this would ever happen, mainly because of the animations. Could you really see a BLMs Meteor doing ST damage? (They're definitely not going to create a bunch of new animations for all of the jobs, lets be real.)

    If it were to be implemented, in most raid scenarios they would all just take the ST LB3, unless there's an add phase like in o3s. Then the user would be whoever it inconveniences the least. That would literally be the only change to the meta.

    Edit: If you actually meant they had access to all three at the same time, then I would say it would make zero difference. No DPS jobs are selected based on their LB3, it's all down to utility and DPS numbers as usual.
    (2)
    Last edited by Kabzy; 11-14-2017 at 03:57 AM.

  3. #3
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    I don't think they would do it because button bloat. Have to have three separate buttons just for the LB if you have one being single target, one being line AoE, and one being the normal caster circle AoE. While it is a good idea, just not practical.
    (0)

  4. #4
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    easiest option here is to just have ranged LB's do damage according to how many enemies they hit. So if a ranged LB only hits one target, it does damage as if it were a single target LB. if two or more targets are in range, it does it's current damage.

    Easy to code, easy to understand, no animation changes needed. Certainly, I don't think we need to give melee LB's ranged damage type options, that's hardly ever an issue.
    (2)

  5. #5
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    I think the developers want to keep the LBs separate because they try to encourage diverse party compositions. The only issue I have with LBs is that the ranged one is really useless - can't remember any other significant fight where we've ever used it than Sephirot ex.
    (5)

  6. #6
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    They should rework limit breaks perhaps. I've always liked the idea of each party member having their own personal limit break 1, 2 and 3; and being able to select which one they'd like to use. I'd go into more detail, but I currently have a headache and want to go sleep. XD
    (0)

  7. #7
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Taika View Post
    I think the developers want to keep the LBs separate because they try to encourage diverse party compositions. The only issue I have with LBs is that the ranged one is really useless - can't remember any other significant fight where we've ever used it than Sephirot ex.
    It was sometimes used as an oh-sh** LB when either the caster is down or when you don't have a caster in your group at all (DRG+NIN+MCH+BRD meta). The only advantage I can think of using the ranged LB, is the short animation lock compared to the caster one. But then again, it depends on the encounter and your composition.

    As for the OP, I think we could have a system like the role actions, where you pick what kind of LB you can use: Either AoE, conal or single target. You can only pick one from the actions windows and you're locked until the encounter ends (wipe, clear, whatever)
    (1)

  8. #8
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I personally think the LB system needs an overhaul. The damage it does it nice, but in the end, all it does is shorten kill time by about 5-10 seconds. Heck, I've seen people refuse to LB because it hurts their personal dps.The only REALLY useful one is the healer one when you're failing hard.
    (0)

  9. #9
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I'd rather just see the system we have in PvP (everyone's LBs are separate); it would solve a lot of problems. It doesn't directly address your issue, but having a single melee LB would no longer be make-or-break. If they went this route though, they'd really need to ease up on the animation lock of LBs since everyone would probably use them more often (or make the animation spawn a clone of the player to do the long animation, while the player is still free to continue moving and hitting). We'd probably lose the ability of healer LBs to raise everyone, but that's a sacrifice I'm willing to make.
    (0)
    Last edited by Raldo; 11-15-2017 at 08:46 AM.

  10. #10
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Taika View Post
    I think the developers want to keep the LBs separate because they try to encourage diverse party compositions. The only issue I have with LBs is that the ranged one is really useless - can't remember any other significant fight where we've ever used it than Sephirot ex.
    And v3s unless you skip add phase.
    (1)

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