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  1. #1
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    And also:
    - People struggled on Agrippa (ARR S Hunt) even in Heavensward(average ilvl 250), killing that thing with level 50 sync(ilvl130) will be one hell of a nightmare. Honestly, i pass on that.
    p.s. Because 99% of them just DPS it in brain-dead mode.
    (0)
    MCH/BRD/PLD


  2. #2
    Player
    Unease_Lemming's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Meena Ciel
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zeonsilt View Post
    And also:
    - People struggled on Agrippa (ARR S Hunt) even in Heavensward(average ilvl 250), killing that thing with level 50 sync(ilvl130) will be one hell of a nightmare. Honestly, i pass on that.
    p.s. Because 99% of them just DPS it in brain-dead mode.
    That's exactly the difficulty I would love to see return. Maybe it's just me but, are S ranks not SUPPOSED to be difficult and not just a 10 second striking dummy?

    By constantly updating the rewards gained, SE has kept all S ranks relevant. Should they really just be able to be easily solo'd?
    (6)

  3. #3
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Unease_Lemming View Post
    That's exactly the difficulty I would love to see return. Maybe it's just me but, are S ranks not SUPPOSED to be difficult and not just a 10 second striking dummy?

    By constantly updating the rewards gained, SE has kept all S ranks relevant. Should they really just be able to be easily solo'd?
    I love hunts and would like an increase in difficulty too (and rewards), however, i can see a "general picture" aka there's always people, who never learn or ignore everyone. Seeing Agrippa regenerating to full health 20 times in a row because "your lazy average Johny never bothers" is not something i want. But this is only a #1 problem.

    A second problem in this game is already presented fully at Ixion: FF XIV game engine is not suited for mass-scale battles, and servers end up going down. And even if it's not, the lags and delay is awful.
    Heck, as MCH, i can't even start generating Heat, even if i shoot or use a Flamethrower, my Heat Gauge is still at 0. (and you can't use Stabilizer either).
    I.e. large scale battles @ S Hunts will feel like a drag, not something enjoyable.


    Something like this happened to Blizzard and WoW in 2008 with it's Ice-Lake-pvp siege zone. They acknowledged the flaws and it took them awhile to fix/update the game(about 1 year i think).
    (0)

  4. #4
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Have you ever considered networking to find better linkshells? Not justifying how hunts are in their present state in any way, but this can really really soften the blow.
    (0)
    Last edited by Phireblast; 11-14-2017 at 10:28 PM.

  5. #5
    Player
    Sarteck's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Delsinadina Tec'k
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Phireblast View Post
    Have you ever considered networking to find better linkshells? Not justifying how hunts are in their present state in any way, but this can really really soften the blow.
    Well, they mentioned (twice) that it was in reference to a Hunt that they spawned that was pulled before they even got to it. No amount of linkshells will change that.
    (6)

  6. #6
    Player
    TaintedTerror's Avatar
    Join Date
    Nov 2017
    Posts
    1
    Character
    Mischie Vous
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Sarteck View Post
    Well, they mentioned (twice) that it was in reference to a Hunt that they spawned that was pulled before they even got to it. No amount of linkshells will change that.
    It's been a big problem on Behemoth lately caused by a couple people trolling the main people that spawn by pulling before they get there. It's been that way for around 2+ weeks now.
    (3)