With the talk of them potentially adding a system to make glamor less inventory intensive we come to the inevitable collectathon to have all the glamor gear. This, obviously, means a lot of dungeon grinding. However, there's honestly an upper limit that's considered reasonable for grinding gear and well... Currently there's nothing in place to help that.

The most egregious example is Skalla. The gear only drops from its namesake, despite being in a pool with other dungeons for Expert. This means if you want to farm it, you need to specificly queue for it instead of just throwing yourself into expert. Minor point, but worth noting. The real issues is two fold.

The first is that Chest/Pants only drop from the final boss. With 30 items in the pool and 1 drop per boss that's only a 4% chance, more or less, that you get the item you want. 4%. So, some napkin math puts it at like 25 runs to get 1 piece. 25 dungeon runs, at about 20 minutes each. That's over 8 hours of straight dungeon grinding on average to get 1 piece you're after. It's a little unreasonable.

There are a lot of ways to fix this. The most obvious is just use the system from leveling dungeons and throw gear at people. That'd be fine. The other is to let chest/pants drop from other parts of the dungeons, maybe the chests throughout that usually drop rings or belts, or just to increase the number of drops in the final boss' table so there's 1 chest and 1 pants per kill.

People are going to run these dungeons for expert anyways, can we let glamour not be so time intensive? It's really counter productive, given that it's 315 gear and you can freely get full 320 from omega. The gear has zero use except for Glamor, we all know this.