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  1. #11
    Player
    Lodinn's Avatar
    Join Date
    Apr 2016
    Location
    Limsa
    Posts
    42
    Character
    Tenebrosa Estiuette
    World
    Odin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Paladinleeds View Post
    You wanna know what's worse? Your target dying mid-animation during Benediction. That's a 3 minute cooldown. Or, going to use Hallowed Ground and you die before the animation finishes, and therefore that's a 7 minute cooldown wasted. But, it's a design choice by SE AFAIK.
    All the server tick/animation lock memes.
    As of lately - neurolink debuff being applied sometimes waay too slow.
    (1)

  2. #12
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    Quote Originally Posted by odie View Post
    Lol...sometimes it feels like everyone follows that rule. Tank, sometimes undergeared or not properly using cooldowns on a big pull, and I am sitting there healing my ass off staring at that mob that's had 5hp for almost a whole minute. Drives me crazy when people won't attempt to at least finish it off with an aoe or something. Even if its hp is low, that's damage I'm still healing. If swiftcast is up i'll usually just swift holy or something to end it. But seems way too often that targets are left alive that shouldn't be anymore.
    rarely happens to me. if I switch targets, I just refresh dots, bane then go back to ruin casts. even if people stop attacking it, my dots should finish it off.
    (0)

  3. #13
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Mhaeric View Post
    This is 100% why I switch targets early as a caster and let the physical damage dealers or tank mop up the last hit.
    This is the best method I've seen too. Melees also have executes for that sort of thing too. At least I believe they still do.
    (0)

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