Quote Originally Posted by spuffyre View Post
...but it's about half a second more of animation to gradually 'stop'.
Then add the fraction of time for a human being to react to a situation required to move, then add any possibly lag either from your end or theirs. A snap reaction we have now that can save some skin is now impossible.

Quote Originally Posted by SigmaOZ View Post
Enable it out of combat and disable it while fighting, win-win for everyone and make it an optional setting for those that don't want to make use of the feature!...
"We can have it do this, but then it does this, and only here, and then it is either clicked on or off manually!" Or, save anyone and everyone a headache and just not do it. That's certainly a win-win for the people having to do the work.