I'd like to see a change to the Duty Finder system that would make it easier for new players to get used to dungeons.

When signing up to join a dungeon, you also select whether you want to be "fast" or "thorough" - that is, explore all the side rooms, find treasure chests and stop to read signs and notes. Group people by preference as much as possible, and announce the 'vote' at the start of the instance.

Also remove the bonus for fast completion when a first-time player is in the party, because the *last* thing I want in an unfamiliar dungeon is for everyone else to have an extra incentive to drag me through it as fast as they can. Perhaps replace it with a bonus for every dungeon element the newbie gets to interact with, and certainly for completing the dungeon map. (Unless the newbie has voted to go 'fast', in which case the speed bonus remains.)


(Also a queue priority bonus for your first time in a dungeon would be nice. It's annoying when you're going through the story and have to come to a halt while you wait half an hour to get into the dungeon.)