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  1. #1
    Player
    Stigmar's Avatar
    Join Date
    May 2013
    Posts
    153
    Character
    Stigmar Ragnork
    World
    Malboro
    Main Class
    Machinist Lv 80

    MCH broken or fixed opinions please.

    I am just curious what people think about our 1% buff to hypercharge in the last patch did this fix mch for you or do you feel more can be done? Personally am leaning towards it still a lot of work for little reward compared to other classes.
    (0)

  2. #2
    Player
    briarth0rn's Avatar
    Join Date
    Dec 2013
    Location
    Kugane
    Posts
    121
    Character
    Tetra Frost
    World
    Balmung
    Main Class
    Samurai Lv 80
    I thought it was fine before and after the 1% HC buff. The only thing I'd change about MCH is returning to Heated Shots, Spread Shot and Hot Shot granting 10 Heat instead of 5, and Quick Reload lowering Heat by 10. It was more fun and engaging to me. If we only get one AoE, too, I wish they'd give us back Grenado Shot and remove Spread Shot, even if they lowered GS's potency to be the same as SS now. It's a ranged job, I don't like having to go into melee range to line up a silly cone AoE.
    (3)

  3. #3
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    More fun with heat and less ping dependant is all I need.
    (7)

  4. #4
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by briarth0rn View Post
    I thought it was fine before and after the 1% HC buff. The only thing I'd change about MCH is returning to Heated Shots, Spread Shot and Hot Shot granting 10 Heat instead of 5, and Quick Reload lowering Heat by 10. It was more fun and engaging to me. If we only get one AoE, too, I wish they'd give us back Grenado Shot and remove Spread Shot, even if they lowered GS's potency to be the same as SS now. It's a ranged job, I don't like having to go into melee range to line up a silly cone AoE.
    Please no, never again the +10 per ammo and -10 per QR... Was way too much useless.
    (1)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  5. #5
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I agree with not wanting the +10 heat thing back. It just made for an awkward flow. +5, and with all the tools available now, MCH has a very nice clockwork to it. You can very easily still do it wrong (and lag/latency can still do that too), but now you're neither just completely ass-out on a mistake, or forced into awkward stops/snapbacks on heat generation. Build, spend, cooldown, repeat. #feelsgoodoniichan
    (1)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Hrm... logs say MCH is about 160-200 DPS above BRD. If that's roughly the difference in RDPS gained from their respective utility, that'd be fine? "Fixed", if you wanna call it that.

    Personally, I didn't ditch MCH over numbers, so it's still broken in my eyes. But I'll just let the usage statistic speak for itself there and play bard for my RDPS needs in the meantime instead >_>
    (3)

  7. #7
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    lag/latency
    So much that. Since I replay it, Quick Reload spamming that doesn't work when you're at 95 Heatgauge... And by reflex you're using a shot just after, thought you've reload... Or Flamethrower that passes you from 60 to 100...
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  8. #8
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    It’s fine. Boring and ping dependent, but fine in terms of DPS.

    Actually having a heat mechanic to make decisions around would make the class far more enjoyable.
    (5)

  9. #9
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    Things are still awkward.

    Flamethrower's design is counterintuitive in almost every possible way. It's a DPS loss to use for more than a second in single target, and it's good for AOE but it will cause you to overheat and waste the overheat buff because it snapshots buffs when used. Trying to snapshot it and the end of overheat is usually a waste because it takes a full minute of spread shot to get there. Being unable to move or turn is also clunky, as is how it ticks on a timer that doesn't start when the skill starts, making it possible for flamethrower to go on cooldown without doing any damage or increasing heat.

    The entire heat mechanic is an overcomplicated Raging Strikes right now too, and the need to overheat every wildfire makes the rotation feel much more static than it was in 4.0 or 3.x.
    (1)

  10. #10
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Idolon View Post
    Things are still awkward.

    Flamethrower's design is counterintuitive in almost every possible way. It's a DPS loss to use for more than a second in single target, and it's good for AOE but it will cause you to overheat and waste the overheat buff because it snapshots buffs when used. Trying to snapshot it and the end of overheat is usually a waste because it takes a full minute of spread shot to get there. Being unable to move or turn is also clunky, as is how it ticks on a timer that doesn't start when the skill starts, making it possible for flamethrower to go on cooldown without doing any damage or increasing heat.

    The entire heat mechanic is an overcomplicated Raging Strikes right now too, and the need to overheat every wildfire makes the rotation feel much more static than it was in 4.0 or 3.x.
    I also prefered to see OH a balance to maintain and a punishment from failing, that the actual "automatically flows 20% aligned damage mechanics" which includes weaving a FT tick to trigger at the right moment. That's playable, but clearly not a wonderful thought mechanic.
    (0)

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