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  1. #81
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by MoroMurasaki View Post
    you need to be appropriately geared based on the specific level of that class or levelling roulette just isn't an option for you?
    This is how Mentor roulette works - you can't queue if your level or ilvl are lower than what's required for the hardest duty within the roulette. So if you're level 57 and you have the Vault unlocked, you would need the min ilvl for the Vault if you want to run the leveling roulette.
    Otherwise we'll get situations like with Trials where people remove their gear to avoid Shinryu, or even Nidhogg. The difference is, when dealing with the x0 trials and dungeons, the levels where the progression is only through gear, I can sort of see why they wouldn't restrict the roulette because between the tomes and the actual gear from the dungeon, that's how you're going to get better gear. And the game has no way of knowing if you're trolling or legitimately under-geared. There's less reason to be so forgiving with leveling gear, imo.
    (1)

  2. #82
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    The difference is, when dealing with the x0 trials and dungeons, the levels where the progression is only through gear, I can sort of see why they wouldn't restrict the roulette because between the tomes and the actual gear from the dungeon, that's how you're going to get better gear. And the game has no way of knowing if you're trolling or legitimately under-geared. There's less reason to be so forgiving with leveling gear, imo.
    Forgive me if I'm wrong but I can't think of any time in the game where being appropriately geared is an issue. On your first job you have MSQ gear and for any alt you have a stockpile of resources (gil, tomes, etc.) with which to gear another job.

    If you don't have enough gear/tomes/whatever at that moment you can farm on your main job to get those things in order. Hell, you could even farm dungeon gear for an alt job unsynced on your main if the content is old enough.

    Let's not forget levelling roulette doesn't include 50/60/70 where horozontal (gear) progression is an issue. If you're geared for a dungeon that's level 59 you are by default geared for anything that came before that. I feel like this might be your specific misunderstanding. You speak of gear progression which is something you don't see in levelling dungeons; when we talk about levelling dungeons we mean dungeons that are not the rounded 50/60/70 but rather 41/44/47/51/etc.
    (2)
    Last edited by MoroMurasaki; 11-13-2017 at 06:14 PM.

  3. #83
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by MoroMurasaki View Post
    I'm not trying to be arrogant but I feel l Iike my prior post addresses this exact point. Tie ilvl restrictions in DR: Levelling to the level of the class. You're a level 63 SAM? Well then in order to use levelling roulette you must meet the ilvl requirements for your highest level dungeon, in this case Shisui.

    If I've misunderstood and you're just saying people want to avoid Sastasha and other low level dungeons in general well... yeah, but you can't. This discussion isn't about keeping overgeared players out of low level instances, just about setting and enforcing minimum item level standards in a way that still ensures true randomness for DR: Levelling.
    Right, I only stated that some people want to avoid those first few dungeons as a point concerning the fact that, as you just said, it's not possible without skipping the roulette altogether. It had no impact on the overall conversation in this topic, for which I am in full agreement, about adding a minimum iLV to the leveling dungeons, but it was a tangential musing of mine.

    I'm still letting my mind churn, however, about your idea to make Leveling as a roulette only available to those who are geared for their class that they are queuing for. I hadn't responded to that point yet because I still need more consideration on it.

    However, I do have one point in regards to that. If Leveling as a roulette is revamped to block, let's say, a level 54 Whm who is wearing i90 gear then the only thing to stop the same Whm from queuing directly into Sohm Al nm, aside from unlocking it, would be if the iLV restriction were put in place on Leveling dungeons in general (again something I side with). I think your idea is an interesting one, potentially even a good one, but one that requires more thought than I've put in so far.

    Quote Originally Posted by Reinha View Post
    This is a good solution, but my first thought was that it might be hard to write clearly on the roulette description. This made me wonder how the different entry item levels are treated in 50/60 roulette. I swapped to my level 70 tank and on the roulette page a minimum item level of 45 was required. I equipped exactly that, queued up and got Wanderer's Palace. Seems like item level cheating is already possible, just not in leveling roulette. -_-

    I guess this isn't as big an issue as I thought it would be.
    It really has been a thing for a while. I know people who dodged getting Shinryu in Trials Roulette during the early weeks of Stormblood by bringing down their iLV before they queued up. I'm unsure if anyone still does that now, however. I just shook my head when I learned about that, and just continued to not touch the one roulette until the first few weeks were over.

    So I suppose such a proposed rewrite of the roulettes might be something to consider across the board, maybe? I don't know. (Actually I should be in bed now anyways. haha)
    (1)

  4. #84
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by SenorPatty View Post
    I can't help but feel like those are the typical responses from people who usually play dps.

    Oh sure, your tank is well geared and your healer too so its nothing off your rump to care about. You're not the one who has to take damage to protect the party nor who has to heal to ensure your survival. All you gotta do is kill stuff.
    The caveat is that an undergeared DPS is also a strain on the healer, the tank, the healer's mana, and even the DPS' survival, as enemies that are not dead are throwing out abilities every few seconds.
    (3)

  5. #85
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I remember posting about this issue during Heavensward aswell, I doubt SE will place a gate for HW and SB, but I hope they place an entry ilvl for the next expansion.
    (0)

  6. #86
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by MoroMurasaki View Post
    How about if you're level 47 ( figured it was a good level,who doesn't want to dodge Aurum Vale?) you can't use DR: Levelling until you're at ilvl 40?obviously ilvls could be altered but basically make it so either you need to be appropriately geared based on the specific level of that class or levelling roulette just isn't an option for you?
    Please just do this.

    It'd solve so many issues without letting people abuse it like they do in 50/60 roulette (Remember when it was just 50 roulette and demanded every dungeon?)
    (2)

  7. #87
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ameela View Post
    That's like saying you're not using any of your level 62-68 abilities in Doma Castle because you don't know how to and can't be bothered to find out.
    You're making the run harder than it has to be out of pure laziness and disregard for the rest of the party.
    That doesn't even compare to what is being asked, which is to carry an EXTRA 180 pieces of gear (12 slots x 3 additional tiers x 5 roles).

    I'll wager you all don't even do what I'm saying I won't do. That's hypocrisy.
    (0)

  8. #88
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kaethra View Post
    That doesn't even compare to what is being asked, which is to carry an EXTRA 180 pieces of gear (12 slots x 3 additional tiers x 5 roles).

    I'll wager you all don't even do what I'm saying I won't do. That's hypocrisy.
    Its not unreasonable to expect you to appropriately gear the job you are playing as. I have leveled every combat based job in this game. Its not hard. Additionally much of the gear is interchangeable excluding the weapon so your assumption on gear purchase is extremely exaggerated. Unless you are new to the game and its your very first job you are leveling being 10+ levels behind on gear really does boil down to laziness on the part of the player with no regard for the inconvenience they are causing to the people they are matched with in DF. Even then when I first started playing I always made sure my gear was up to date on my first job to 50 and was never strained on gil doing so.
    (7)

  9. #89
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kaethra View Post
    That doesn't even compare to what is being asked, which is to carry an EXTRA 180 pieces of gear (12 slots x 3 additional tiers x 5 roles).

    I'll wager you all don't even do what I'm saying I won't do. That's hypocrisy.
    That’s a gross exaggeration of how much gear you would actually need. If you’re not currently leveling a job, store the gear in your retainers—especially easy to do if you just have the two free retainers, and you don’t craft/gather. If you are max level on a specific role (tanks, healers, melee DPS, ranged DPS, casters), then why would you be carrying leveling gear around for them? Get rid of it, or store the pieces you want to keep for glamour in your retainers. As it stands, the armory chest has been expanded in such a way that you can have different sets of gear for each job easily—one set of gear for each of the jobs—and still have space left over.

    While there are still inventory constraints in this game, they’re not extreme enough to use it as an excuse to enter duties with poor gear.
    (8)
    Last edited by HyoMinPark; 11-14-2017 at 07:03 AM.

  10. #90
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Kacho_Nacho View Post
    No need to be snarky, Azper. Nocturnia was only stating she enjoys the challenge of having to carry someone. Personally, I'm the same way.

    Now, I definitely wouldn't want to carry groups all the time. That would not be enjoyable at all; but, as a change of pace once in awhile thing, hell yeah.

    "Challenge accepted."



    Yuck. Not fun. Yeah, you can't carry everyone all the time. Tanks and healers need to keep their ilvl up to par more so than damage dealers.

    Back on topic, set ilvl requirements for dungeons is a good idea.
    While I appreciate the defense, and you were partly right - I do enjoy carrying people to some extent (at least when I'm healing because it makes it more of a challenge) - you were also partly wrong. I don't just do it for the carry challenge. I genuinely enjoy oddball comps. If you put me in a party and the tank has i120 gear in a Lv70 dungeon, I will approach it like a 3-player run with no tank and with one of the DPS (in this case the poorly-geared tank) getting hit all the time. Which I have done before (as part of my daily freeform roulettes in which I go with whatever comp happens to join, with no role restrictions). That's if I'm healing. If I'm tanking and my healer is that badly undergeared, I approach it like a Tank and 3-DPS run with one DPS whose damage output is ridiculously low. I have also done this before, same source. If I'm DPSing and neither the tank nor healer have gear nor have any idea what they're doing, then it's a write off .

    You can run a vast number of dungeons (and even various trials and raids) in this game with oddball compositions, without having to unsync it. Heck, you can all-DPS a lot of stuff too. In fact, for some older bosses, it should theoretically be possible for two physical ranged DPS to duo it on synced mode by "bouncing" the boss (continuously alternating who takes aggro so the boss keeps running back and forth instead of actually attacking). Getting PUGs to pull off that kind of strategy is virtually impossible, though I have cleared a few of the more difficult all-DPS runs with PUGs by gaining a few extra seconds of uptime at the start of the fight via bouncing.

    The problem is that players don't think outside the box and, even when they're doing synced content, still ultimately want a faceroll. A disturbing number of players actually think a lot of the stuff I do is impossible, even if it's actually rather easy. You just can't be stuck on this whole idea that the tank's job is always to pick up aggro on every mob, and that the DPS should only focus on maximizing DPS.
    (2)
    Last edited by NocturniaUzuki; 11-14-2017 at 10:27 AM.

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