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  1. #21
    Player
    TheFanMark's Avatar
    Join Date
    Nov 2014
    Posts
    5
    Character
    Solaris Whitemoon
    World
    Malboro
    Main Class
    Conjurer Lv 50
    I like the idea. It seems fun to play with. But I am skeptical. I always love healing/support, but the game doesn't have a place. So as your idea is lovely, do you yourself have any ideas/viewpoints on how the Maestro would fit in the mix. I wanna hear those, scenarios and all if you can. Current healers fit how the content is approached. I wanna know what changes you would set for future fights, always expand, never stop dreaming. Ideas are beautiful. Lets discuss this more as a group. I feel every1 has a note that would simulate necessity/priority.
    (0)

  2. #22
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Looks cool but maestro sound stupid xD
    (0)

  3. #23
    Player
    redjujufish's Avatar
    Join Date
    Jul 2017
    Posts
    4
    Character
    June Juju
    World
    Ultros
    Main Class
    Scholar Lv 90
    can u tell me where unlock job........ i cannot find in city state,wh unlock?
    (0)

  4. #24
    Player
    arctanx's Avatar
    Join Date
    Oct 2017
    Posts
    29
    Character
    Haylan Weaver
    World
    Exodus
    Main Class
    Culinarian Lv 67
    Quote Originally Posted by redjujufish View Post
    can u tell me where unlock job........ i cannot find in city state,wh unlock?
    It's not an actual job (yet)! It's just a suggestion.
    (0)

  5. #25
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    It's not a bad design. It reminds me of how the arcanist was going to work in 1.0. However, I do have a few gripes.
    • Downbeat: Please specify how long you have to cast a Prism before the 50%+ chance for the 0 Entropy to work. For example, red mage's Dualcast is 15 seconds.
    • Prisms: Instead of 1.2 seconds, consider 1 second to match the arcanist's Sustain. The summoner's Demi-Bahamut's Wyrmwave has a 1.5 second recast if you'd prefer something longer.
    • Prism of Resurrection: I feel the MP cost isn't high enough. It would be literally the best Raise variant in the game if this job were implemented, so no other healer would ever be wanted. That's bad for balance.
    • Prism of Retribution: I think you mean "reflect," not "recoil."
    • Prism of Pestilence: Please specify what Weakness does like you did for Crystal Lung.
    • Opus: Crystal Lung is unaspected, yes? Please specify.
    • Sforzando: This means to "get louder gradually." The effect is not gradual.
    • Solos: Please specify type of damage. Unaspected? Physical?
    • Grand Encore: If you shatter a neutrally-aligned Prism, it grants a damage nullification barrier. 6% of what, though? Do players take 6% less damage, or is damage nullified up to 6% of the recipient's maximum HP? Specify.
    • Accelerando: Speeds it up by how much? Does Entropy become 2 per second, for example? Does the healing/damage over time happen every half-tick?
    • Prism of Torment: Please specify type of damage. Energy is not available as a type of damage.
    • Cadenza: Again, Entropy accumulates how much faster?
    • Prism of the Divine: You say it shatters, and as far as we can tell from any other Prism, that removes the Prism. This Prism therefore seems to be a one-shot. Does its area of effect remain, or is it a single burst?
    Overall, I'm not sure this job does enough healing and too much buffing. Also, could you elaborate more on how Entropy affects the Alignment Gauge?
    (0)

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