Quote Originally Posted by NobleWinter View Post
I will freely admit my version of Asylum is incredibly powerful and a longer cool down wouldn't deter me at all. I also considered this:

Bathed in Blinding Divine Light enemy attacks on party members are now 50% more likely to miss.
We already have Holy, which makes enemy attacks on party members 100% likely not to be executed.

As for Riptide, it's a cool idea, but party members would absolutely hate being forcibly moved at any time except possibly during a boss invuln phase. Even if used for standard stacking mechanics, you are potentially screwing melee out of those last-second positionals.

I like that you are making suggestions, but I'm not sure that WHM needs more of all of that. The only things healing-wise I can think of that I might like to see exclusively for WHM are a Balance Life spell to redistribute party HP percentages and possibly a Re-raise or Blessed Resurrection ability to cement WHM's status as the chief corpse-fluffer.

Any invulnerability or death-immunity skills would have to be carefully tuned, especially considering that such abilities are the province of tank Jobs in this game. I imagine a drawback such as putting the recipient Out of Action while the effect lasts, or at least making it break upon any action taken.