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  1. #31
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    The solution is very easy actually, just double Verraise MP cost and reshuffle SMN MP costs too, resurrection MP cost was fine when Ruin 3 was an MP dump,

    It's not the absence of Raise that is problematic for BLM I can garantee that if BLM was doing more dmg and/or more burst dmg and let's just add maybe a caster friendly meta with more single target spells all this discussions of raise would not be there
    (0)

  2. #32
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Same position as doubling Verraise cost as last time someone brought it up. All Red Mages spells get 25% more potency because nobody is spending 50% of their mana to raise one person. It's the same as not having a Raise.
    (1)

  3. #33
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I have this issue as well, I enjoy playing all 3 caster jobs but can't, due to gear sharing and the materia. My gear is melded for my Summoner, that is the job I play in Uneding/End game/whatever so if I try to play my BLM it isn't that great.

    With how inventory space is an issue, I want to say give us all different gear sets for different jobs, but they would ideally need to fix the overload of glamour, gear and inventory space x.x
    (5)

  4. #34
    Player
    Solyra's Avatar
    Join Date
    Oct 2017
    Posts
    14
    Character
    Solyra Valaren
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Pyroclastic View Post
    Makes thread to bring the lack of existance of BLM's to light.

    Gets 3 pages of RDM vs SMN duscussion... FF9 feels all over again

    There's already a thread on it here: http://forum.square-enix.com/ffxiv/t...11#post4420611.

    Currently sitting at 67 pages and counting. As it stands there are a couple people still progging as rdm on ultimate, and I know of maybe one or two of the top BLM's even wanting to take BLM into ultimate (angered's casters with "Just'wanna Play'blm" notably). Everyone otherwise has switched to rdm/smn.
    (0)

  5. #35
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I don't see the benefit of progressing as a different job. As Blm I not only learn the mechanics but also how my rotation aligns with the boss's. If I clear as a different job, but then switch to Blm, I might already know the mechanics, but still have to learn my rotation from the start, it will just lead to my party wiping all over again. I'd rather learn it "right" from the start. Besides I'll never be as good on other jobs than on my main.
    (0)

  6. #36
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Personally I think that the argument of a harder progression especially on harder enciounters like ultimate is a BS argument, you are gonna wipe countless times there anyway
    (2)

  7. #37
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Remedi View Post
    Personally I think that the argument of a harder progression especially on harder enciounters like ultimate is a BS argument, you are gonna wipe countless times there anyway
    That’s what I’m asking myself as well Ultimate is a bad argument - if u won’t go for worlds first (what we all know it’s not possible anymore) it doesn’t matter which cls u take for progress. Lelila is right what’s the deal in skipping your main for progress anyway?
    (0)

  8. #38
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lelila38 View Post
    -
    The thing, it's not... just YOU learning the fight most of the time. It's the group overall that's learning the fight, and while your rotation on BLM certainly will take adjustment/practice in order to maximize DPS and follow mechanics, RDM's utility allow for the group overall to become more familiar with mechanics faster, allowing for less deaths. Once the group overall has a fight down, then you can switch back and while it might take a bit for you to figure rotations in order to maximize DPS, in regards to mechanics, people will already have first hand knowledge of them, to the point where the extraneous deaths that necessitated a RDM's presence in the first place aren't there anymore. Now can this be done without a RDM? Yes. It's just slower overall, because you deal with more runs/more wipes getting through the same content.

    Quote Originally Posted by Remedi View Post
    -
    Black Mage Damage, while currently under performing in parses, is symptomatic of a kit that emphasizes selfish DPS and stationary game play. Given them more mobility/utility, and you'll see them pulling higher numbers in Savage and actually being brought into Ultimate.

    In regards to the RDM isn't worth:

    Apparently you changed your composition 3 times during prog. What comp did you start with, and where did you make changes?
    Nacio: At first, we ran DRK/PLD/MNK/NIN/MCH/SMN/WHM/AST. Next, we switched out SMN for RDM. When we started seeing the final phase consistently, we switched RDM back to SMN. When we cleared, we ran BRD/DRG/SCH instead of SMN/MNK/AST.
    Rina: When we were progging Bahamut, until we found out there was a DPS check on him we ran RDM for the raises. Other than that we ran SMN.
    Nacio: During final phase, we figured that the enrage timer was pretty tight, and we felt that we were consistent enough to the point where healers would be enough for raises, so we switched to the double ranged comp.
    Rina: Combat rez is good guys!!!
    Eine: We needed all 8 alive for every Trio, in order to figure out mechanics, so I felt RDM's raises were extremely valuable for prog.
    Rina: During some runs we had around 20 deaths, but we brute-forced them with raises just to see what would come next.

    https://www.reddit.com/r/ffxiv/comme...ew_translated/

    Don't get me wrong, RDM could use a damage buff imo, but I do think that underselling how... valuable ressbot status is in learning content doesn't help that process. They (Ress Utility and Damage Buff) aren't inherently mutually exclusive.
    (2)
    Last edited by PriyaJugulataris; 11-14-2017 at 07:50 PM.

  9. #39
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    If you feel like valuing that safety net that much please go ahead, but in my opinion is the wrong way to learn a fight it makes you too much complacent especially when you have to change to a comp that lacks that.
    Consider they were going in uncharted territory and aiming for WF so every once of advantage is needed to that.

    Also if ppl value ress that much it could lead RDM to never get a dmg buff in the first place

    That aside it's not a feeling of mine that ress is overvalued in that fight since many took SMN over RDM anyway

    And personally speaking I'd rether SE nerf ress in combat altogether tbh like making sickness 50% from the start

    edit: My comment on the learning argument to have become a meme btw was on the fact that ppl watching fights think that BLM will struggle learning the fight as the job alone they sure as hell aren't thinking about the group learning the party
    (3)
    Last edited by Remedi; 11-14-2017 at 08:55 PM.

  10. #40
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    You're starting to make even less sense. And also appear to have little raid experience as well. SMN wasn't even took for the raise alone, they're mobile and can adapt the easiest to situations you don't know what will happen without losing much dps, on top of being the highest caster dps and happens to have a raise.
    (0)

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