Quote Originally Posted by Kisagami View Post
I can see their point though. Many other games give small items in exchange for unexpected downtime. They could do something small like throw us some silver chocobo feathers or another form of compensation. Nothing too major, but something considering that it takes play time from people who may not be able to play a lot due to having a RL.
Companies only do compensation (of any style) for unexpected and extended downtime that was within the realm of the company to prevent.
If the game went down for a week because of something SQE did (and it wasn't a scheduled down time), or if there was a widespread error with the login server that didn't allow players to get into the game; then they would be in a position to compensate the player base.

Something like this though? SQE cannot reward the player base for the trouble that a DDoS attack caused, because then there would be setting a precedent for the company's public relations with it's customers and even customers may be incentivized to contribute to a DDoS in order to push SQE for more conciliatory items.