




The queue times are from everyone trying to log back in at once—it doesn’t have anything to do with AFK players. The disconnects aren’t due to server congestion either, but DDoS attacks on NA ISPs. An AFK timer won’t fix either of these problems.While the dc's are not pleasant getting back into the game is just as bad due to queue times. Would it not be possible to reinstate the afk timer that they had when stormblood was released to reduce server load by removing player who are not actually active at the moment.? Figure the coding is in place or easily enough reinstated that might at least help on their end.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
So less players logged into the game would not reduce server load that doesn't make much sense to me. Especially when people afk for hours and even days.



The problem with the DC's is not server load. It is an attack on the ISP that provides access to the internet backbone for the game servers that is causing the DC's and extreme lag. It wouldn't matter if there was only one player on a particular game server as they will be impacted when the attacks happen just the same as if there were a thousand players.





Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055



It is the way SE does login. That is why when Balmung crashes and all try to log back in a server with 500 people can't log back in. It is a awesomely (/cry) designed system compared to other game lobbies.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


