Beyond what I've stated in my main post, I do feel there is much room for improvement in trimming skill bloat/some skills/traits that feel underwhelming. For example, even in spite of Steel Peak being made less useful in exchange for One-Ilm Punch having a non-diminishing Stun, I have yet to find a single case of the skill being useful. It only being available for 1/3 of my GCDs, costing 120 TP, and having such low potency makes it exceptionally unattractive, as it always has, and it finds no space on my hotbars. Arm of the Destroyer is also a skill that in its current state isn't finding any space on my hotbar, also being due to the unreliable nature of it being stance-gated, costing 120 TP, and not putting out enough damage to redeem itself on that front. I can only assume this skills still remain to make a three-part set with Rockbreaker as a third Weaponskill for each stance with a 120 TP cost. Were these skills to be re-attempted for actual viability, though, I feel they would need to be freed from their Style requirements, and/or made oGCDs. Or removed altogether, and either have their secondary effects added to our existing Weaponskills or oGCDs (like putting Stun back on Steel Peak and moving AotD's Silence onto Elixir Field), or left out of our kits completely, as they're skills we haven't been using anyway, and frankly, unless the Fist stances were removed, I wouldn't have space on my Cross-Hotbar+Expanded sets (32 buttons total, I don't personally like WXHB on Monk) to add those skills if they were made relevant.

Tackle Mastery also doesn't feel impactful as there are exceptionally few/no circumstances where the Earth or Wind effects are useful, making the trait a mere potency buff for Fire Tackle, but offering little else. Which is fine, I don't feel the job needs anything more there, it just also isn't something that felt satisfying to acquire as a player.