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  1. #1
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by DoctorMog View Post
    NM's, Raids, all endgame content:

    Useless.

    Why?

    Crafting.

    SE, making content just to make it useless. Shooting themselves in their own foot.

    There are 2 options for successful game progression:

    Make items and fights and contents scalable/unique.
    or
    Make content at a pace where new content replaces old content in a timely manner making scalable content a non issue.


    SE is doing none of the above. If new content doesn't replace old content at a pace to keep players from being bored and leaving, or making items and fights "scale" or "last longer" they are wasting man hours making content that is useless a month later with nothing to replace it for 5 months.

    11 did this right, old gear was "unique" enough that it had a purpose in situations much later in the development of the game. Items with stats not commonly found on them from RELEASE made them useful and scalable. After YEARS, items were still good situationally. People would still go back and do that old content to get those items.

    Currently there is nothing of the sort in FFXIV. Old content is useless. Wasting development time is all they are doing. They cant produce new content fast enough to do the "world of warcraft" development style where everything is outdated and a huge chunk of content is released every few months.

    They should either ramp up development of new content to replace old content or start making items more unique stat-wise to "last longer" developmentally.
    Quote Originally Posted by Xatsh View Post
    Year Old content should not be thrown away it should be expanded apon. More things that go outdated the less content the game has. Remove old content from a game or making it worthless is not a good thing to do.

    Should of done something like this.

    Goldsmithing Synth Rank 57
    x1 Aoelian Scimitar (Goblin NM)
    x1 Bandit's Diamond (From Buffalo faction Humaniod Boss)
    x1 Ifrit's Horn (Ifrit)
    x1 Electrum Ingot (Wards)

    = x1 Jeweled Scimitar
    Dmg: 96
    Delay: 2.7

    Meldable
    Block + 7
    Dex + 7


    Keeps 3 forms of content valid in the game at once. Crafting is involved. Materia is involved. The weapon is situationaly better (the dps on that is low but it increases blocks)
    Well said Doctor Mog, Xatsh.

    What's so sad is that keeping the original Open World NMs (Dodore, Great Buffalo, Haughtpox, etc.) content and even Faction NM content "relevant" *isn't* that time consuming.

    We all realize most of the Dev Team is busy making 2.0 and trying to make some new content for us currently (1.21, 1.22, etc.), but all it takes is 1 member of the Combat Team that's astute enough to look at the stats of current high level gear, and...

    * Adjust numerical values of currently existing NM / FNM Drops (probably in a spreadsheet).

    That's it.

    Of course they have to think about Balance and making sure it won't overpower anything or outshine anything too much, but by adjusting some numbers of existing assets (like Aeolian Scimitar, Mosshorn, Champion's Lance, Harlequin, Templar, Buccaneer's Sets), they could actually keep this content relevant and alive for old and new players alike to partake in.

    Faction Credits are rarely used nowadays, and the original Open World NMs are pretty much ignored / forgotten.

    Having 1 Designer go in and adjust numbers (or as Vatsh is saying allow old drops to be used in 1 new recipe or 2) isn't going to derail development for 2.0.

    Even with slight #'s adjustments, or allowing Materia Melding on U/U Drops, it would make their work on Dzemael Darkhold relevant again and a place for players to go back to and revisit. Right now, all that work (as recent as Patch 1.18 (Dzemael)) has been invalidated except by people wanting to get an Achievement.

    If they took the time to create just 1 New "Item / Reward System" (e.g., like the partial Open World, partial Instanced SKY from XI - a system of getting Trigger NMs, Items from NMs, Items from Bosses, Craftable Drops that make something even better, etc.), it would go a long way to keeping these Patches relevant until 2.0.

    And the new "Item / Reward System" could still be relevant in 2.0 (e.g., they could move whatever Trigger NMs, Bosses into the new World Redesign and keep the Items as well).

    It's certainly better than our current pattern of "New Patch = 1 Primal Fight with standalone, Themed Weapons, in a basic Arena."
    (2)
    Last edited by Kiara; 01-12-2012 at 02:32 AM.

  2. #2
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    Quote Originally Posted by Kiara View Post
    POST
    Not that I don't agree the old content should be relevant and incorporated in new ways. However, saying that a single person from development could do this is ignorance. Even something as "simple" as adjusting damage numbers would require more than a single person. Sure, any derp can go and change 96 > 98 but it wouldn't be that simple.

    They just need to take the time to think of the larger picture and find a solution that can be implemented over the life of the game, not a quick band aid job to patch the wound.
    (0)

  3. #3
    Player
    Kiara's Avatar
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    Mar 2011
    Location
    Gridania
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    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by RemVye View Post
    Not that I don't agree the old content should be relevant and incorporated in new ways. However, saying that a single person from development could do this is ignorance. Even something as "simple" as adjusting damage numbers would require more than a single person. Sure, any derp can go and change 96 > 98 but it wouldn't be that simple.

    They just need to take the time to think of the larger picture and find a solution that can be implemented over the life of the game, not a quick band aid job to patch the wound.
    When did I assert that we wanted a "band aid job" to fix this? I totally agree that the numerical changes need to take into account the big picture (future weapons we're not privy to, 2.0 long term weapons, etc.). From my original post:

    "... 1 member of the Combat Team that's astute enough to look at the stats of current high level gear, and...

    * Adjust numerical values of currently existing NM / FNM Drops (probably in a spreadsheet).

    Of course they have to think about Balance and making sure it won't overpower anything or outshine anything too much..."

    Whoever the Lead/Senior Combat Designer is in charge of this area would certainly be more than capable of reevaluating the stats on the *6* old NM Items (as an example) and make incremental changes if need be.

    I never said it was an instant fix, nor that it'd only take 10 minutes. But what Doctor Mog, Xatsh and others are asking for isn't something as extreme as "give us a whole new Continent with brand new HNMs / Models / and something more intricate than Dynamis."

    SE has currently invalidated all their previous "max level" content (Original NMs, Faction NMs, Dzemael) and it's something that could be salvaged, or as Doctor Mog said, they'd need to generate far more content as a replacement for that, if they're going for that type of "3 month and it's overwritten" philosophy.
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