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  1. #11
    Player
    Moxas's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Star Polaris
    World
    Phoenix
    Main Class
    Goldsmith Lv 70
    hmmm.... right now all NM armor/weapons are weaker then crafted ones sadly, hope that will change :/
    (0)

  2. #12
    Player
    Yelta_Sumasu's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I really expected there to be more rare drops from NM's that could be crafted into excellent equipment. Before materia, I also expected that crafters would be able to enhance all equipment.

    I'm pretty unhappy with the current situation, there should be crafted gear, dropped gear, and the ability to use crafting to enhance both. I also want some rare equipment to stay untradeable but still be enhance able. There must be some middle ground that keeps both crafters and NM hunters happy...

  3. #13
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Honestly I'd prefer to see crafted gear being the means of getting NM/Primal/Dungeon gear. You need to use something at cap in order to beat the end-game content and get the real good gear. This means that there's still a demand for crafted items at cap, in addition to materia. That stuff should be rare and amazing, at least for specific situations. So far the only way that some NM/Primal/Dungeon gear is better than crafted gear is that it gives bonuses you can't get through materia on that piece or at all.

    Edit: That or of course do like the older top NMs and drop items used to craft amazing gear.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Ok in response to OP, id like to point out that all of those HNMs are a year old and thus outdated at this point.


    What i personaly think is...we need NEW HNMs!(ones that roam the world, not stronghold ones)

  5. #15
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    NM's, Raids, all endgame content:

    Useless.

    Why?

    Crafting.

    SE, making content just to make it useless. Shooting themselves in their own foot.

    There are 2 options for successful game progression:

    Make items and fights and contents scalable/unique.
    or
    Make content at a pace where new content replaces old content in a timely manner making scalable content a non issue.


    SE is doing none of the above. If new content doesn't replace old content at a pace to keep players from being bored and leaving, or making items and fights "scale" or "last longer" they are wasting man hours making content that is useless a month later with nothing to replace it for 5 months.

    11 did this right, old gear was "unique" enough that it had a purpose in situations much later in the development of the game. Items with stats not commonly found on them from RELEASE made them useful and scalable. After YEARS, items were still good situationally. People would still go back and do that old content to get those items.

    Currently there is nothing of the sort in FFXIV. Old content is useless. Wasting development time is all they are doing. They cant produce new content fast enough to do the "world of warcraft" development style where everything is outdated and a huge chunk of content is released every few months.

    They should either ramp up development of new content to replace old content or start making items more unique stat-wise to "last longer" developmentally.
    (6)
    Last edited by DoctorMog; 01-11-2012 at 08:47 AM.

  6. #16
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Year Old content should not be thrown away it should be expanded apon. More things that go outdated the less content the game has. Remove old content from a game or making it worthless is not a good thing to do.

    Should of done something like this.

    Goldsmithing Synth Rank 57
    x1 Aoelian Scimitar (Goblin NM)
    x1 Bandit's Diamond (From Buffalo faction Humaniod Boss)
    x1 Ifrit's Horn (Ifrit)
    x1 Electrum Ingot (Wards)

    = x1 Jeweled Scimitar
    Dmg: 96
    Delay: 2.7

    Meldable
    Block + 7
    Dex + 7


    Keeps 3 forms of content valid in the game at once. Crafting is involved. Materia is involved. The weapon is situationaly better (the dps on that is low but it increases blocks)
    (3)

  7. #17
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TheVedis View Post
    Ok in response to OP, id like to point out that all of those HNMs are a year old and thus outdated at this point.


    What i personaly think is...we need NEW HNMs!(ones that roam the world, not stronghold ones)
    While being outdated sure is the reason why the item isn't as good, it just doesn't make sense. The content is outdated, but the gear IS comparable to the new one. It's the same item type and level!

    They added newer recipes? Sure, good thing. But should balance them out with the older ones too - specially when such an older recipe is harder to make. I would accept the "outdated" excuse if the new recipe also required rare materials, but it doesn't
    (0)

  8. #18
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vackashken View Post
    I agree 100%. Every time SE adds something they blast whatever they did (beforehand) into complete and utter redundancy.
    This is what people wanted though. (Make XIV a standard MMORPG!) Once they get around to expanding the game rather than fixing it, we'll definitely see things balance itself out. right now it's overpowering because Materia can continue to grow, whereas dropped gear is still outdated in comparison.

    Look at FFXI -- overtime the gap between crafted - augmented - dropped - upgraded gear closed and balanced around outdating older stuff (finally), but before they went the outdate route, everything had it's place because they created 3 categories:

    -Sought After
    -Side Grades
    -Alternatives.

    XIV has only Materia and Side-Grades currently.
    (0)

  9. #19
    Player
    Jim's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Jim Wilson
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The HNM weapons look cooer? lmao
    (0)

  10. #20
    Player

    Join Date
    Jul 2011
    Posts
    289
    Quote Originally Posted by DoctorMog View Post
    NM's, Raids, all endgame content:

    Useless.

    Why?
    Because SE doesn't care, since it's all getting thrown out come 2.0.
    (1)

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