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  1. #1
    Player
    elfolampo's Avatar
    Join Date
    Feb 2014
    Posts
    21
    Character
    Elsie Rocksmith
    World
    Moogle
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by DaulBan View Post
    This is one of those 'changes for the sake of changing' things that I'm kinda 'eh' about. Sure, Deliverance is seen as the default stance, and there is no legitimate reason to not have a stance on at all times aside from level 50, but I personally don't think that removing deliverance really does much for the job aside from just saying you got rid of the stance.

    The whole point it's that it's a quality of life change, rather than a balance one. It might not do much for the job per se, but it makes things simpler for the players. From a design standpoint, too, it's better to have 2 stances and 1 button than 3 stances and 2 buttons, if a stance is useless. Considering how it works in PVP, if the class was designed today, and wasn't built in successive steps over different expansions, I'm pretty sure it would already work like this or similarly.
    (1)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by elfolampo View Post
    Considering how it works in PVP, if the class was designed today, and wasn't built in successive steps over different expansions, I'm pretty sure it would already work like this or similarly.
    Frankly, if macros were not slower than native GCD, they would have replaced most of my WS a long time ago so that each combo uses only one slot.
    (1)

  3. #3
    Player
    elfolampo's Avatar
    Join Date
    Feb 2014
    Posts
    21
    Character
    Elsie Rocksmith
    World
    Moogle
    Main Class
    Alchemist Lv 70
    They really should give use the combo buttons as a prebuilt alternative.
    (2)

  4. #4
    Player
    elfolampo's Avatar
    Join Date
    Feb 2014
    Posts
    21
    Character
    Elsie Rocksmith
    World
    Moogle
    Main Class
    Alchemist Lv 70
    Usability tweaks for Warrior were mentioned for 4.2 in the live letter, so I guess there's some hope.
    (0)

  5. #5
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by elfolampo View Post
    They really should give use the combo buttons as a prebuilt alternative.
    It's called a skill ceiling for a reason, though. Look at how delighted all the Dark Knight mains were when their job got gutted into brain dead simplicity. They surely didn't write a dozen snark-filled threads complaining about how much they hated the changes, because they loved them that much. Warrior's got a brilliant play style as is. That's why I like it better than Paladin. Why mess with a good thing?
    (2)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Galgarion View Post
    It's called a skill ceiling for a reason, though. Look at how delighted all the Dark Knight mains were when their job got gutted into brain dead simplicity. They surely didn't write a dozen snark-filled threads complaining about how much they hated the changes, because they loved them that much. Warrior's got a brilliant play style as is. That's why I like it better than Paladin. Why mess with a good thing?
    Button consolidation for 123 combos aren't reducing a skill ceiling, they're reducing button bloat, which in turn allows for the return / addition of new weaponskills that aren't part of combos, such as Scourge, Fracture, Mutilate, and so forth, which raises the skill ceiling.
    (2)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by elfolampo View Post
    They really should give use the combo buttons as a prebuilt alternative.
    I for one hope this never happens.
    (5)

    http://king.canadane.com

  8. #8
    Player
    Namingwayfinder's Avatar
    Join Date
    Dec 2017
    Posts
    23
    Character
    Naming Way
    World
    Lamia
    Main Class
    Warrior Lv 70
    Quote Originally Posted by elfolampo View Post
    They really should give use the combo buttons as a prebuilt alternative.
    I feel like this option works for PvP because of the fact that PvP is basically a super simplified version of PvE against other players. Personally, I can see combo buttons as maybe a very specific macro for very specific classes, like BRD when you can use Pitch Perfect/Refulgent arrow, that could change to whatever situational skill you need, but otherwise does not account for a majority of decision making. Since this thread is specifically about WAR, I'll use it as an example. It has 1 starter, 2 mid combo extenders, and 3 finishers. So, to be able to use any finisher when you want to, you would still need 3 slots on an action bar. So really, would it help anything? Probably not.

    That is however, just my opinion, and opinions are as varied and as different as the people who hold them. Perhaps it would help some people to make the class more usable, but I'm with Galgarion on this, part of an MMO is managing your hotbars and keybinds, and knowing your job well/knowing what you need to do at all times. That is, after all, the spirit of an MMO player who ends up progressing in Extreme/Savage/Ultimate(Abbrev. E/S/U) content versus someone who can't get past Extreme content.

    TL;DR: I don't care if they're in the game, but I personally see no need for them.
    (0)
    Last edited by Namingwayfinder; 12-30-2017 at 08:46 PM. Reason: Awful grammar mistakes, I had more to say

  9. #9
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Namingwayfinder View Post
    Since this thread is specifically about WAR, I'll use it as an example. It has 1 starter, 2 mid combo extenders, and 3 finishers. So, to be able to use any finisher when you want to, you would still need 3 slots on an action bar. So really, would it help anything? Probably not.
    I don't see why anyone would be against reducing 6 buttons down to 3. I would certainly like to see it. I've never seen any valid argument for not doing it, aside from the ambiguous "I don't like it". So long as they don't do what PvP currently does and prevent you from setting the intermediary actions on your bar, having both options available should satisfy both parties.

    With that said, this isn't really on the same topic as the OP, so I feel the need to throw in my two cents on the original topic: No thanks. Warrior stances are fine as-is.
    (3)
    Last edited by Raldo; 12-31-2017 at 04:17 AM.

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Raldo View Post
    I don't see why anyone would be against reducing 6 buttons down to 3.
    One simple reason:

    Muscle Memory.

    If someone has learned using 6 keys at their best efficiency, purposefully lowering it to 3 keys to reduce button bloat (while I think Warrior doesn't even have that many buttons to press...) is rather damaging the efficiency of hard-trained muscle memory for the gameplay. For this simple reason I simply can't bring it over myself to PvP without putting the Rage of Halone combo key accross 1-2-3 and the Royal Authority combo key on 4-5 so I could mimic my combo how it was in PVE.

    Even if the option was there, I doubt enough people would eventually use it to make this a thing. Mind you the dumbed down combo keys for PvP dont ONLY contain positive feedback for what they stand for...
    (1)

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